Splinterlands: Upgraded 3 common cards to level 4!🔥

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Today, I leveled up three more of my cards—all of which are common cards from the Arcana set—to level 4. The first of these is 'Coralforged,' a Water-element melee attack card. I primarily use it in the frontline during low-mana battles, largely due to its 'Flank' ability; this ability grants the 'Reach' trait to the card positioned directly behind it. By placing Coralforged in the tank position, I can—as per my strategy—position a more powerful melee card behind it, allowing that card to remain protected for a time while it unleashes its heavy attacks. At level 4, this card gains a +1 melee attack boost, along with a unique ability called 'Fury.' With 'Fury,' the card deals double damage when attacking an enemy unit that possesses the 'Taunt' ability. Since its base attack is 2, this means it can strike a 'Taunt' unit with an effective attack power of 4. I also have this ability on another one of my cards, 'Grove Doomblade,' and having tested it, I know just how significant its impact can be.



The next card is a Dwarf from the Death element named Grim Bonewhip. I won’t lie—I haven’t been particularly fond of this card until now. While it often proves effective in 'Low Mana' battles, it lacks that certain 'charm' that makes you instantly like a card and look for opportunities to use it in various scenarios. However, upon reaching Level 4, it has gained a +1 speed boost, which makes it a bit more appealing. Previously, its speed was extremely low; even though it had decent attack power, it would almost always be the last to strike—if it even survived long enough to do so! That was a major reason why I rarely used it. With this improved speed, I might start using it more often. Of course, it all depends on your strategy, but you could consider including it in your team for indirect support—its 'Rust' ability deals a significant blow by reducing the armor of all enemy cards by 2.



The final card for today is the Gray element melee attack card, Ironwing Juggernaut. If you currently have this card at level 1 or 2, and you feel it’s not worth spending 3 mana—preferring instead to summon a Halfling Refugee for just 1 mana—you might consider this card useless or unappealing. However, I suggest you wait a bit and level it up; at level 3, it gains the 'Charge' ability. This makes it distinct from and superior to the Halfling Refugee, as the latter cannot attack from just any position in the lineup, whereas the Ironwing Juggernaut—thanks to the 'Charge' ability—can launch attacks from anywhere. That is a significant advantage. Furthermore, at level 4, it receives a +1 health boost, making it even more durable. I, for one, definitely plan to use it more often. It’s also worth noting that at level 5, the card gains the 'True Strike' ability, which will make it even more attractive to me—and far more dangerous to my opponents.


Splinterlands isn't an easy place, but that's what makes it even more fun. A perfect strategy takes into account many factors, including stats, abilities, rulesets, mana caps, and more. That's why it's even more important to consider all these factors when developing a strategy. Add good cards to your deck, but also work on improving your strategies, and strive to win as many battles as possible!🔥

https://files.peakd.com/file/peakd-hive/splinterlands/23u5SmgiURLe4ZfLAMP9RUFb82VAae3AAbgYunDivCTyEBj7dahkTp2BjLVJ7yJFbdMHr.png

If you also want to enjoy this amazing game and you have not yet signed up, I invite you to Splinterlands, and I will also try my best to guide you in this game. 😎


Note:

  1. English is not my first language. So sometimes I use 'Google Translate'. Please don't think that anything I have written in this blog has been copied from somewhere or is AI-generated.

  2. Paragraph Dividers and all the photos are from #Splinterlands.

  3. All the other content images and words are mine unless otherwise stated.

Have a Happy and Blessed day!

Splinterlands: Upgraded 3 common cards to level 4!🔥 | Ecency