FEROCITY: Weekly Battle Mage Secrets!

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Hello Splinters Family, Welcome back

Another week Another Battle Mage Secrets challenge, Every week we have the challenge to share battle specific rulesets. We will explain the strategy we use for that ruleset. To join this weekly challenge just follow Splinterlands.

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  • All units have the Fury ability.

  • Think carefully before including a unit with Taunt in your lineup as they will take double the damage from units with Fury.

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In this ruleset, All monsters have a fury ability. Fury is an ability that has double damage to a monster with a taunt ability. To avoid getting double damage don't use a monster with a taunt.

MONSTERS WITH TAUNT ABILITY

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Taunt monster 2.png


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MONSTERS WITH FURY ABILITY

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fury monster 2.png

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MY BATTLE

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RULESET

  • Ferocity
  • Holy Protection
  • Up to Eleven
  • 49 Mana Cap

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I use Kelya to give speed and armor to all monsters. the additional speed gives an advantage for an offensive attack.

BATTLE LINE-UP

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  • DJINN OSHANNUS - Tank for this battle, Magic attacker with void and phase ability. A chance to miss if the opponent uses a magic attacker. Void to lessen the damage of a magic attack. Phase can evade the magic attacker. The speed of Oshannus plus the Slow ability of Baakjira can help to evade the attack of melee and ranged.

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  • BAAKJIRA - 2nd position monster, Monster with Void, Strengthen, and Slow ability but no attack. Void to lessen the damage of magic, Strengthen to give additional life to all monsters, and Slow to reduce the speed of opponent monsters.

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  • RUNEMANCER KYE - 3rd position monster, Magic attacker with flying and life leech ability. The additional Speed from the summoner and the Slow ability of Baakjira can increase the effectiveness of the flying ability to evade the attack of melee and range.

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  • SUPPLY RUNNER - 4th position monster, Ranged attacker with swift ability. To give additional speed to all monsters.

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  • SWAMP SPITTER - 5th position monster, Ranged attacker with repair ability. To repair the damaged armor of all monsters.

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  • AXEMASTER - Last position monster, Ranged attacker with doublestrike ability. The double strike of Axemaster can double damage in one round every battle.

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ROUND BY ROUND BATTLE

ROUND 2

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  • In round 1 no monster dies.
  • Round 2 Swamp Soitter kills Pelacor Mercenary Spirit Druid resurrection of activate Pelacor Mercenary reborn again.
  • All attacks to Oshannus from the opponent are missed.

ROUND 3

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  • Opponent Goblin Psychic kill my OShannus

ROUND 4

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  • Double strike attack of Axemaster hit all in Mercenary (2 life lifts).
  • Supply Runner kills opponent Pelacor Mercenary

ROUND 5

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-Swamp Spitter kill Runemancer Florre.

ROUND 6

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  • Runemancer Kye kills opponent Queen Mycelia.
  • Opponent Spirit Druid kills my Baakjira.

ROUND 7

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  • Axemaster second attack kills Spirit Druid.
  • Swamp Spitter kills Goblin Psychic.

ROUND 8

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  • Battle ended in round 8, Because Goblin Tower can not attack in 1st position.

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LINK TO THE FULL BATTLE

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CONCLUSIONS - white black line.png

  • Because I'm not using a monster with taunt ability no monster receives double damage.
  • Oshannus additional speed from Suppy Runner and Kelya helps to evade the attack of magic, melee, and range.
  • Speed is the factor in this battle because my opponent uses some slow monsters.

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All the images in this article are credited to splinterlands.com
Divider credited to kyo-gaming@kyo-gaming and flauwy@flauwy. You can find more dividers from kyo LINK and flauwy LINK

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