Skyfear Work Log 9-6-17

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SKYFEAR - Work Log
September 6th 2017

//GAMEPLAY

  • Player can now sprint! By default, walking (now considered crawling) is slower, but sprinting doubles your overall speed. "Raptor" perk has now been fixed to directly affect those speeds. Also increases flight acceleration and rate of rotation during flight.
  • Jumping has been updated. Fall damage is no longer taken from high jumps, jumping while sprinting propells the player forward, like a forward leap.
  • New Perk! "Serration": additional melee damage (1.5x).
  • New Perk! "Ghost": undetected under crosshairs, silent movement and flight.
  • New Ability! "Territory Rune": place down a thauma-infused territory marking. Any opponent entering proximity of this will immediately take damage. There is a small chance that this will cause instant death. (This promted critical damage being possible for other attack methods).
  • Adjusted thauma projectile speed. Now is slightly slower, accounts for a stronger gravity, but is more visible. Also bots and players had slightly different speeds, which wasn't noticed before somehow. Fixed!
  • Hovering "flapping" motion is triggered by a slightly larger minimum speed. Might end up costing stamina, but has to be worked/thought over.
  • Death indicators added. Now, when a player on your faction is killed, a mark will appear on your HUD lasting about 30 seconds, indication the area of the kill.
  • "Carnage" mode adjusted to designed 3v3 play. Bots spawn accordingly.
  • Gamepad support in-game (not yet ready on the UI)! Xbox, Playstation, and most third-party designs should work.
    //ART/CONTENT
  • Removed excess foliage, made Dust details better, final lighting for both Eden and Dust built! (not touching those maps again until the rest are done)
  • Acid and Electromagna thauma types added! You can now shoot acid or electricity if fire and frost aren't your thing.

The main priorities going forward:

  • The rest of the designed Perks and Abilities
  • Make the AI much tougher
  • Maps 4 and 5 (in progress!)
  • Gamepad UI elements, gamepad UI functionality
Skyfear Work Log 9-6-17 | Ecency