My first serious foray into online gaming was back about 20 years ago with a game called Ghost Recon and then, Ghost Recon 2 - before moving to Battlefield. I owned Ghost Recon along with one of my brothers, which prompted our move to BF, as GR was just too damn easy. The problem was that we had such high game skill and understood the game and the potential players so well, that we were near unstoppable - when we made the move over to Battlefield, it was a different story at first, but we soon got the hang of it and largely picked up where we left off.
One of the reasons we did so well wasn't because we were necessarily faster (we generally were) and we definitely weren't on better rigs - we just predicted the behavior of other players better than most. Players tend to think themselves "unique" yet if you have observed enough players, they tend to slide relatively cleanly into identifiable patterns of play. I think that for us who would spend a lot of time chatting away with each other while we played, a large part of the enjoyment was identifying what types of players we were dealing with and then cutting them down in ways they didn't expect.
While I am pretty negative about the state of gamers in general, the games themselves could be used in various ways to develop personal skills, including patience and emotional control. Most gamers rage when they get owned, especially when they assume that they are good at the game, as they tend to rely on their wins and play to their successes, rather than learn from their failures and shore up their weaknesses. There are big differences in the way the average person plays a game and the way a "professional" person does - the average player plays the game as if each round is new - the professional plays to the probabilities as well and the expected behavior of players. A game of professionals is different to that of amateurs - just like in any sport.
Amateurs tend to be predictable and like six year old kids playing a ball sport, they all go for the ball, not where the ball is going to be. They look for the easy kills, the low-hanging fruit and they get wholesale slaughtered in blind explosions as grenades pepper the same spots where people gather. Each map comes and goes and the same people are dying in the same ways over and over.
I find the similarities to the way people behave on Hive interesting, where many accounts will continually chase the "easy kills" instead of building up their wider skillset to develop their own style of play. They follow the pack. There is nothing wrong with following the pack, but being in the pack means being an average player - not a fringe player that backs their own judgement. Fringe in approach, not in popularity.
Building a personal style is something that I believe goes a long way to building an account and copying the style of others who are already popular, is a good way to make sure an account doesn't get seen. The rule of thumb in this is generally, find something you actually enjoy enough to be very good at it, and do it a lot. It doesn't really matter what it is, as long as you are truly passionate about it, people will start to be interested. Just think how many of you drink beer - but are you passionate enough to deliver something interesting about it? I don't even drink beer and think it tastes worse than stale cat piss, and I still read most of @meesterboom's Saturday reviews. I am not interested in the beer, I am interested in his delivery.
But it takes time to build an audience around a topic and when continually chasing the "ball of the day" like news events, even if the content is good, it isn't going to build an audience around it - each piece will be a one-off and therefore have to compete with all other "topic of the day" posts. As said, people crowd around the map where everyone dies - hoping to get a lucky nade in and when they do, they think they are good.
Any attention gathered will probably be lost when the news cycle changes and the 15 minutes of fame is over - as the audience will disperse to consume multiple topics - not caring about who the authors were on the last. This makes the authors nameless and disposable, as they haven't actually built relationships with their viewers, as all they have offered them is a little entertainment for the day.
I think that no matter what the platform or forum, most people do not actually pay attention to the games being played and their potential position on the field. They go in and do what they want, chop and change topic as the ball gets kicked from one side to the other and keep chasing wherever there is the chance for them to get a little attention. They get a comment retweeted on a famous Twitter account and think it makes them somebody, even though their own account is dead. People compete in a saturated market with people who are potentially far more talented than themselves, hoping they will get lucky.
I would predict that while luck plays many roles, the vast majority of accounts on Hive that would be considered successful are so, because they have consistently worked to build their own niche, through their content offerings and their personality. I would also predict that most people on earth would be unwilling to take that journey, if they could see how much background work has gone into it. Well, they will think they are ready, but very few will actually go the mile and cite all kinds of reasons including "the platform is broken" as a reason why they didn't get there.
What I have loved to see is some relatively small accounts get traction and then work hard to build upon it and are now getting some consistent support. I love seeing them in my feed, often with payout figures larger than I get. What I would want them all to know however, is that there are ebbs and flows, and support comes and goes - don't take it for granted, don't assume or expect that once you have support, it will always be there. Learn to play your game, but more importantly, have a very good understanding of how other people play theirs - sometimes you will be out all alone without support, but you will know that you have the skills and you are doing what you love.
If you have to cheat to win, you aren't very good at the game.
Taraz
[ Gen1: Hive ]
By the way, as an after thought I am going to plug an intiative by @theycallmedan's calling for Hive mentors. Hopefully people will take part in this and be true and honest in their approach. I often get asked to mentor, but a lot of my blog is an open page of support for users here - at least from my perspective - and I will keep doing what I do in this way, because this is where I enjoy working.