Well, this is a bit of a surprise. My first maxed card from the soulbound reward set, will ne a Gold Foil Legendary. My pull luck is pretty terrible (almost as bad as my RNG luck), so I have a lot of potions, but don't get much in way of decent reward cards. I don't even know if this is going to be a decent card either yet, but at least it is an interesting one.
Sorriel the Bale
And bring us bale and bitter sorrowings
_ Edward Spenser
He looks evil at least.
As said, this is a soulbound card and the distribution currently stands like this:
I have an L3 regular, but decided to move up with the GFL to max, as I have no idea how long it would be to get enough for a max. I am not getting many legendaries at all. I wanted the extra +1 magic, as I feel that it is a bit lame otherwise, even with the double strike. Though, it is the only magic monster with double strike, which makes it a bit more unique at least.
There are quite a few magic only rounds, so it is useful, but there are also a lot of buff monsters for magic, as well as some Summoners like Immortalis and Mimosa. They are strong for magic only rounds, as is Thaddius, which gives a -1 on magic. However, Fire isn't a great splinter for magic all up, so I am not sure how often it would get played if there are other options out there.
So, I think where it might offer the most usage, is in the Blind and Rust options it brings to the table, which have been getting a lot more play these days. Perhaps it gives a little bit of a chance in a shielded round, to expose some of the enemy for some faster monsters to take them out, before this one gets maggoted. Or, in the Slow rounds, it might be a decent addition, though at 9, it has a high mana, with low HP.
Still, it might be an interesting card to play around with.
The only other things I have close are:
Regs:
Rares:
Epics:
Legendaries:
Summoners:
Other than for Earth, the summoners are good enough for Gold level Brawls, though I haven't been able to successfully use them yet. Having an extra gladiator should be a decent advantage, but I am not good enough to know which and what will work well together, under different conditions. However, I am guessing that these are going to soon be appearing in Diamond and Champion leagues, as if I have this many, those top players (mostly bots these days) must have a stack.
And this is what it is going to come down to later in terms of value, as the bot players (and the few who are good enough to play manually and compete well, are going to take the majority of these soulbound cards, so that when they are unbound, they are going to flood the markets, while the people who didn't game the system, will still be lacking max versions.
The return takes longer to realize, but there will be a return in the future, where once unbound, all the people missing cards will have to be from those who have just been farming them for a couple years. Oh well.
Who knows, by then they might be worthless.
Or perhaps the mechanics will change on how they are bound or will be unbound, and then there will be a lot of cards trapped. For instance, what if it is only possible to unbind max cards, as some have mentioned might be a good idea. That means all of the bot armies will have a fair amount of "trapped" cards, where they won't be able to max them to unbind. Or perhaps, it could be that they have a higher cost to unbind the lower the BCX.
For instance, to unbind a card like this GFL I have, it will take 0.5:1 DEC:CP, so 25,000 DEC. But, if they were singles, it would take 1.5:1, so 18,750 - that might suck at times, but it would change the possible sales prices on the markets and will encourage more people to buy higher levels, which means more could compete in the higher leagues. Whatever the ratios are, there should be incentive to play the game more, not bot the game more.
I was having a flick through some of the top ranked player decks just before. Lots of max soulbound reward cards already... Oh well. At least I have one maxed and I am sure that one day, I will get another.
Hopefully a more useful one.
Taraz
[ Gen1: Hive ]