Hello everyone, have a nice day and good battles. This time I will show you a wild battle from a tournament I participated in. In this battle, the Keep Your Distance modifier is active, so only units with magic and ranged attacks will be allowed; and all units will have their armor reduced to 0 due to the Unprotected modifier. By the way, this is a novice tournament, so all cards will be level 1.
This time, I used my reliable archon, Lorkus who will grant +1 attack power to my magic units. And thanks to his left-tactics, I granted the Life Leech and Affliction abilities to my two units in the last position, so that they can gain health based on 50% of the damage they deal, and they will have a 50% chance of applying afllicted to enemy units, so they cannot be healed.


In the first position, I put the 1 mana undead unit, Shadowy Presence, which may not have attack power, but it has 4 hit points, which is really great for a unit of only 1 mana.
In the second position, I put the neutral, Peaceful Giant, another unit with no attack, but which has 8 hit points.


In the third position is Will-o-Wisp, which also has no attack power, but will have it thanks to my next unit. It has the Flying (has a 25% chance to evade physical attacks from non-flying units) and Weaken (reduce the health of all enemies by 1) abilities.
In the fourth position is Skok Duskblight, who thanks to its Weapons Training ability, will give 2 magic attack power to its adjacent allies with no attack power.


In the fifth position is Riftwing, who, like Will-o-Wisp, has the flying ability. It also has the Scavenger ability, so it will gain 1 max health each time any unit is defeated.
In the sixth and last position is Sorriel the Bale, a powerful legendary unit that has 2 magic attack power and can attack twice thanks to his Double Strike ability.
In the first round, the enemy Calamity defeats my Shadowy Presence. Then, my Skok Duskblight defeats the enemy Voidmaw.
In the second round, the enemy Calamity defeats my Peaceful Giant. Then, my Sorriel the Bale defeats the enemy Almo Cambio. After that, Skok Duskblight defeats the enemy Aves Sturgis.
In the third round, Calamity defeats another one of my units; this time the victim is Will-o-Wisp. And then, Skok Duskblight defeats the Gelatinous Cube.
In the fourth round, Skok Duskblight is defeated by Calamity. Then, Sorriel the Bale defeats the enemy, Forked-Tongue Sage.
After many rounds, finally in the sixth round, Sorriel the Bale ends the battle by defeating the powerful Calamity.
This time, the opponent used the newest archon, Dragonlord Mancer, who not only granted the scavenger ability to his saurian and bruteborn allies, but also granted the Bloodlust and Corrupted Healing ability to Gelatinous Cube and Calamity, so they gained +1 to all stats each time they defeat any unit, and were also pable to restore 70% of the max health to their other allies.
The enemy Calamity did a good job defeating four of my units, but it wasn't enough to face my Riftwing and Sorriel the Bale, whom, thanks to Lorkus granting them the Life Leech ability, had a lot of health and together were able to defeat Calamity. A nice victory for my wild units against Dragonlord Mancer and Calamity, who are very strong in the modern format.
Are you not playing Splinterlands yet? You can join with my referral link and I will give you 600 DEC when you buy the spellbook.
That's all for now guys, see you on the battlefield!
Other hive games:
Terracore: https://terracoregame.com?ref=aubryd
Moonkarts: https://moonkarts.arcadecolony.com