Hi people, how are you?
The weekend is here! As, ranked rewards ๐! I was able to grind 1 division up.. primarily with a version of โBig Beasts Natureโ that I came up to.
Well I have another version, wich Iโll share with you guys later, since I think this is more kinda meta-ish.. shall we?
There are things I would still add to the deck that currently I didnโt that is because Iโm not used to some effects of specific gods cards.
Blessed
When you have a blessed card you have three options to choose from... they can have an effect on sanctum or the quantity of favor that both player has.
Very good eventually and I think it has a great synergies with my deck wich is hitting gods face. The next one is similar, because it activates when hitting gods face and they even combo together....
Frenzy
When you damage the other god frenzy activates and there is no turning back!! Doesnโt matter if it is a creature attacking or spells, favor cards , relics creature with roars habiliteis..the power of gods (like mage god).
When you are playing frenzy, you got to make sure you hit always enemy gods! Do gods that make that viable and . To understand it it is like playing full aggression too, because of you aggro, you get benefits, some creatures even double effects!
Armor
I have been playing a lot of armor-creatures! Theyโre very good.. have been implemented in the game later only. You have to calculate the difference between creature attack and defender health+ shield.
Guild enforcer is strong as hell man... for a 5 card (2 turns earlier than 6) and the other creature with shield from 6 mana has the same defence!! How to explain this!! ๐
So if you atack with 2 and enemy has 1 life 1 shield, he will have 1 life later the attac. You wonโt lose shield when it blocks an attack. If you're playing Nature and you've got a Canopy Barrage...
Very good spell guys deals 4 damage to random enemy, this can save 1 monster of yours since the attack wonโt kill none of yours ๐.โyou can use it when the opponent has no creatures in table, then you know your attack will hit the creature you want, or the RNG sometimes can help too.
So the thing here is, either you have large creatures that can bypass that shield and apply the desired damage on creature, even those with overkill are very good, because you can even wipe the other creatures with no difficulties..
Now, a creatures health is something that should really be taken in consideration. As it determines whether the creature dies, and if youโll be able to use it for more than one time.
When I first started playing, there was no need to be worried, because I could only play zoo play stiles and fill the board with creatures.
But nowadays they have nerfed this mechanic and now you need to adapt your deck with either bigger creatures, or spells that can really wipe out the whole board!!
It is a really cool mechanic though, cause in other TCG games Iโm not used to seeing something like this that is directly aimed at this strategie, the zoo one, or at least to stop this incoming sick attacks! As one wonโt be able to even rest or take a breath in the middle of the chaos haha!
I was facing a lot of strong enemies yesterday. And I kind ofe was really thinking, different levels for different playas! Even though Iโm climbing I always want to get better. And the mythic tank sure is what Iโm aiming to.
I feel that nowadays this type of archetype is very very strong, and popular. So either you gotta be expecting to face it on a daily basis, or you should try it man! ๐ ๐ though one thing is for sure, that it would be great if you learned how to counter these dudes... am I right??
Also let me know what you thought of my deck? Iโm really looking forward to it as I was so anxiously waiting to meeting you guys here in hive ๐ the NGO is taking a lot of my time do I could get home earlier.
Thanks guys, stay safe!
Sources:
http://blog.godsunchained.com/