Redemption bursts that chain, STEL down to the last decimal, and cleaner tournament brackets.
This one is cleanup. Redemption bursts now fire even when they chain off
another death, you can stake every last decimal of STEL you earn, and the
tournament bracket pages lost a handful of rough edges. Neutral also joins
Divine as an affinity nobody can pre-ban.
After you lock in your team for a tournament match, you now land straight
on the Matches tab instead of the tournament overview, so you can see your
pairing right away.
A Fighter that hits back with a burst when it dies could get skipped in one
specific chain: if it was taken out by an enemy's own death-burst, it would
revive but never fire its own. Those bursts now chain correctly, so a
Fighter always gets to go off when it goes down.
Neutral is part of every team, so letting it be pre-banned never made
sense. It now joins Divine as an affinity that cannot be banned in your
Battle Preferences, and the wording there explains why both are off limits.
STEL rewards accrue down to four decimal places, but the stake and unstake
fields only accepted three, which left tiny amounts of STEL stuck and
un-stakeable. Both fields now take four decimals, so you can stake and
unstake everything you earn.
A few rough edges on the tournament bracket pages are gone: the round
navigation could leave an awkward gap when it stuck to the top, jumping to
a round did not center it, the auto-advance control was mislabeled, and a
live match's round-end countdown could read wrong. All cleaned up.
Small patch, fewer papercuts. Thanks for playing the alpha and sending us your
replays and bug reports, they are what shake these loose.
Read the full illustrated patch notes -> https://stellarch.io/en/changelog/v0.40.4
Stellarch is a deterministic trading-card game on Hive, draft a 7-card team, outplay your opponent, climb the ranked ladder. Browse the cards · Read the docs · See the leaderboard