Achievements pay out for playing, tournaments run cleaner start to finish, and twenty new Fighters crowd the odd-mana pool.
This patch rebuilds the achievements economy from the ground up. Rewards now
lean toward the achievements you earn by actually playing, the progression
curve and rank bands were re-cut so climbing feels steadier, and your earned
progress was rescored to match. Tournaments get sharper too, with instant seat
placement, a live start countdown, and a cleaner grand final. And twenty
brand-new Fighters join the roster to widen your odd-mana drafts.
We retuned how achievements pay out from top to bottom. Rewards now favor
the achievements you earn by actually playing your matches, the progression
curve and rank bands were re-cut so each step feels steadier instead of
lurching, and the daily caps were repaired so a long session counts the way
you expect. Your existing achievement progress was rescored under the new
numbers, so everything you had already earned carries straight over.
The social achievements were redesigned to track real, qualified activity
rather than an easily-padded count. Earning them now reflects actually
taking part, so they mean something when you unlock them.
Register for a tournament and you now drop straight into your bracket seat
the moment you join, instead of waiting for the whole field to fill first.
Every event shows a live forecast counting down to when it begins, and the
grand final now plays as one clean decider so the champion is settled
without a confusing extra step.
Guild brawl frays now guarantee a Mythic-tier ghost opponent floor, so a
high-tier fray always has a properly leveled baseline to play against
instead of an under-powered stand-in.
Fixed a replay glitch where an Armor Failure that struck several Fighters
at once did not zero out all of their armor pips and bars. The board now
shows the true state as the hit lands.
On a tournament's bracket tab, the round columns now sit cleanly under the
panel header again instead of drifting out of alignment.
Card hover previews now dismiss themselves after you open a modal or scroll
the page, so a stale preview no longer hangs on top of what you are trying
to read.
Fixed the Void Chest salvage guide so it no longer slides left and right on
smaller screens.
Removed a claim reward that was wrongly tagged Soulbound, so what you can
and cannot trade reads correctly again.
Twenty brand-new Fighters join the catalog, each built around an odd mana
cost with its own role and niche. They widen the pool for odd-mana rulesets
from 67 to 87 Fighters, so those drafts finally have real depth to work
with. Every one was sim-tested for its spot before it shipped.
More balance and tournament work is already in flight. Thanks for playing the
alpha and for keeping the replays and feedback coming.
Read the full illustrated patch notes -> https://stellarch.io/en/changelog/v0.37.0
Stellarch is a deterministic trading-card game on Hive, draft a 7-card team, outplay your opponent, climb the ranked ladder. Browse the cards · Read the docs · See the leaderboard