How l learning animation #4 | New rig and animation

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I started making a turn animation and ran into a bug. The bone of the hands rotated and I could not understand why. I had to understand. Several times I created rigs for a character from scratch on different videos. I also tried the addon rigifay, but refused it. He's too complicated for my tasks. I realized that it’s better to figure it out and do it yourself. Fumbling with rigging for several days, I eventually returned to my original bug and fixed it :) Then I made an animation of the turn. I also used subdivision surface modification to character object.

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I am dissatisfied with the result, but I gained the necessary experience. Now I have my rig, which I understand well. I will work with him and improve animations.

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At some point, I even started to get angry ... My only few hours a day was passing and nothing done. But then it becomes clear that this is not how it works. This is experience and practice! The brain began to feel more confident with both bones and weight distribution. Understanding has come! Let`s continue to work!

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Useful links:

  1. Robot Rigging Full - FK/IK Switch
  2. How to use Rigify rigging tool in Blender 2.80
  3. Blender 2.8 Weight Paint - quick tip
How l learning animation #4 | New rig and animation | Ecency