Given the root of a binary tree, return its maximum depth.
A binary tree’s maximum depth is the number of nodes along the longest path from the root node down to the farthest leaf node.
Example 1:
Input: root = [3,9,20,null,null,15,7]
Output: 3
Example 2:
Input: root = [1,null,2]
Output: 2
Constraints:
function maxDepth(tree_root):
if tree_root is nothing:
return 0
else:
depth_of_left_subtree = maxDepth(tree_root's left child)
depth_of_right_subtree = maxDepth(tree_root's right child)
return the larger of (depth_of_left_subtree, depth_of_right_subtree) + 1
Imagine you’re trying to find how deep a tree is.
Essentially, you keep going down the tree, counting how many levels you can go on each side, and then you pick the side that goes the furthest down.
# Definition for a binary tree node.
# class TreeNode:
# def __init__(self, val=0, left=None, right=None):
# self.val = val
# self.left = left
# self.right = right
class Solution:
def maxDepth(self, root: Optional[TreeNode]) -> int:
"""
Calculates the maximum depth of a binary tree.
Args:
root: The root node of the binary tree.
Returns:
The maximum depth of the binary tree.
"""
if root is None:
return 0
else:
left_depth = self.maxDepth(root.left)
right_depth = self.maxDepth(root.right)
return max(left_depth, right_depth) + 1
/**
* Definition for a binary tree node.
* class TreeNode {
* val: number
* left: TreeNode | null
* right: TreeNode | null
* constructor(val?: number, left?: TreeNode | null, right?: TreeNode | null) {
* this.val = (val===undefined ? 0 : val)
* this.left = (left===undefined ? null : left)
* this.right = (right===undefined ? null : right)
* }
* }
*/
function maxDepth(root: TreeNode | null): number {
if (root === null) {
return 0;
} else {
const leftDepth = maxDepth(root.left);
const rightDepth = maxDepth(root.right);
return Math.max(leftDepth, rightDepth) + 1;
}
};
/**
* Definition for a binary tree node.
* type TreeNode struct {
* Val int
* Left *TreeNode
* Right *TreeNode
* }
*/
func maxDepth(root *TreeNode) int {
if root == nil {
return 0
}
leftDepth := maxDepth(root.Left)
rightDepth := maxDepth(root.Right)
return max(leftDepth, rightDepth) + 1
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
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