I'm back again, for back-to-back days with a splinter lands battle post. I am focusing on my collection will continuing to share the success I can find plane bronze League cap levels as high as I can and still win. With two days left in the season I am currently in gold 3 and hoping to push to the bottom of gold one for the end of the season reset. I think I picked a decent battle to share so let's get to it.
Edition: CHAOS LEGION
Rarity: EPIC
Element: LIFE
Attack: MELEE
Abilities: N/A
Health: 3
Speed: 2
Attack: 1
Reasons Why I like it
While Dax Paragon clearly gets better at level 2 with addition of amplify and level five with affliction, but it is still very useful even at level one. Honestly I didn't notice that I still was playing a level one card and I had not yet leveled my love to level two. This is something I intend to take a look at the next season and see if I'm able to level it up. I currently don't have enough copies of regular foil, and I don't have any gold foil versions to play.
Either way Dax is a great card even at level one. When you consider it has a mana cost of only two, it is a powerful car to slide in to either fill mana, or in Little League matches. One magic damage with two speed and three health is a pretty solid card. Depending on your summoner you could boost health by one or have it as the next complement to arrange heavy lineup.
https://splinterlands.com/?p=battle&id=sl_773fea257387660e321eab7e9b91cf5e&ref=senstless
MANA: 42
Ruleset: Tis but Scratches: All Monsters have the Cripple ability.
Ruleset: Little League: Only monsters and summoners which have a mana cost of 4 or less may be used.
SPLINTERS: Earth, Life, Death
This is an interesting dilemma. Little League games are already going to have monsters with limited health and when you combine that with his butt scratches where each attack will take away one health from the base it makes it difficult to put out a strong lineup. Well I typically think little league matches favor Earth and magic, the fact that damage will be done to the underlying health even if the attack only Hits armor I think swings is back to a life approach. I actually have no idea what my opponent will set up and I'm just going to play for what I consider maximum damage.
Summoner GENERAL SLOAN
I want to attack with the highest damage considering the low health these cards. I think it's better to get the boost of the arrows rather than one boost of health.
First Position XENITH MONNK
Pretty solid Little League card with good health and self-healing. And hopefully has enough speed and health to last a couple of rounds
Second Position TIME MAGE
I have found in these matches that speed matters a lot more than in higher men images. If I can slow them down and get all of my tax in, I may be able to knock out some monsters before they get a turn.
Third Position DAX PARAGON
About as protected I think it can be, while still trying to keep my range monsters in the lineup as long as possible
Fourth Position VENARI CRYSTALSMITH
I figure healing either the monk or the Time mage will do nothing but extend my lineup as long as possible not to mention it gets a boost to range attack damage.
Fifth Position GRENADIER
This was a late substitution, played solely to counter Riftwing or Pelacor Conjurer being in the tank position and being difficult to take out.
Sixth Position TOWER GRIFFIN
Who's the best option I could find that was left. Decent speed, okay health, and flying should hopefully mean it's a decent rear tank.
Going to splinter tools.io I see that I have a 87% chance to think my victory. I think this points to the risk and power of Life leech and rift watchers. If I have a miss in my attacks, then they might have an opportunity to build up more health. If you get a lucky with rng, it's easy to add a couple of misses and you could end up losing when you look at my opponents of speed plus flying.
Overall I guess I have the better of the two lineups and I am a huge statistical favorite to repeat victory. I guess I should be happy with an 87% chance to win and just accept the fact that I will lose one out of every 10 just due to bad luck.