After a long break I think I'm back to posting, and this week it's a bronze brawl battle featuring The Even Stevens rule set. This was an interesting match that could have gone either way, and my light up was not optimal. I probably should have put a few cards in a different order which is uncommon for me. Let's take a look at what we did and what we can do better
RULESET: EVEN STEVENS
Description: Only units with even mana costs may be used.
This rule does not apply to summoners.
Reasons Why I like it
I like playing The Even Stevens or odd ones out rule sets because it eliminates half of the cards. These rule says will sometimes dictate which splinter you pick simply because it has a tank heal card available while the others may be excluded. More often than not I'll start down a path only to realize the card I was going to use it was critical to my lineup is actually an available and I'll have to switch tactics halfway through my timer. I think it adds a nice little wrinkle especially since I don't have all the cards and their mana costs memorized.
https://splinterlands.com?p=battle&id=sm_hsh4U7UxdSU3YEDp5SfL&ref=senstless
MANA: 36
Ruleset: Equalizer: All monsters start with the same health, based on the highest health in either team.
Ruleset: Even Stevens: Only monsters with even mana may be used.
Ruleset: Ferocity: All Monsters have the Fury ability.
SPLINTERS: Fire, Water, Earth, Life, Death, Dragon
The second rule set of having equalizer and having all monsters being equal in health means that tank healing is important as well as some of those smaller health cards now becoming much more useful as protectors or guards in the lineup.
Finally Even Stevens, I don't think it has as big of an impact as it might otherwise do to the fact that there are only two primary splinters in Earth and life. While dragon is available it would only add a few additional cards into the mix.
Summoner OBSIDIAN
I figured that since death was not available to reduce magic attacks I might as well give myself a boost of the attack type that is the hardest to counter. There's just not that much void or
First Position QUORA Showerhead
Good old Old faithful Quora, since there's no three men of martyr cards to boost it first, it ends up in first position
Second Position FAILED SUMMONER
A card I haven't played for a while but have not forgotten. A favorite of mine in brawls given that it has the ability to reflect magic, and when it gets boosted to the max health it becomes even more powerful. Paired with a weapons training card it is going to get a substantial increase in its normal utility
Third Position MOXIAN REBEL
Weapons training plus magic equals a great use here. Normally it's health is a concern but given that it is also boosted then there's no real worry.
Fourth Position CLOCKWORK AIDE
Usually I put this card at the rear guard with a weapon trainer to protect it, but for some reason today I decided to put it in this position. I think this was a mistake and would be better served putting it at the end, but either way adding a speed to all of my attacking monsters plus having 11 health, and a double-wielding attack of two magic and three arrows after getting the dual weapon trained is fun.
Fifth Position AVA THE UNDAUNTED
Weapon training has really kind of broken the mold, and I find myself using dual weapon training more often than not. The ability to stack them with low mana non-attack cards just seems too convenient in My level to summoner setups.
Sixth Position LURKERING PUFFER
I think this should be flipped and be in third position and not sixth, but it's okay here too. Only benefit it has here is that sneak attack cards will destroy any potential armor from the corrosive support.
Summoner OBSIDIAN
Looks like great minds think alike and they also went with the same magic boost.
MYCELIC INFANTRY
Great traditional card, but very weak towards magic even with the health boost. Otherwise it's armor and shield does make it very formidable
PRISMATIC ENERGY
One of my favorite cards from the beta days. I love getting it in Loveland it up they reflection plus magic attack was just too hard to pass up
KATRELBA GOBSON
Double melee sneak attack card with bloodlust is always troublesome, and I don't have much protection it looks like this was a really smart game plan
GOBLIN PSYCHIC
Critical that they got tank Hill involved, as it will be able to heal most of their team for 3 to 4 health per round and that will make it more difficult to secure knockouts
VENARI SPELLSMITH
Good magic attacking card with dispel to remove any boosts from bloodlust
FURIOUS CHICKEN
The OG mana card, the furious chicken is perfect in any lineup
Looking back I really should have had clockwork in the rear position to provide seven armor over the 11 health, versus lurking puffer that would have been just as good in place of clockwork aid. The biggest benefit that I had was having all of those weapon trainings cards be such heavy hitters allowing me to stack nine arrow damage on top of an additional four magic damage that otherwise would have been lost without weapons training. It was these boots that allowed me to pull through to a victory even with a suboptimal lineup