No Armor + No Healing — This Low-Mana Battle Was Incredible

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In rule sets where you see very strict restrictions and at the same time there is an extremely low mana battle you can see a lot of confusion.

As you can see in this battle there were three special rule sets. There were restrictions as well and one of them was favorable for the battle. This was a 14 mana battle where if you select an 8 mana card you are left with only 8 mana.

If you do not have good low mana monsters in your deck then you are forced to select high mana monster cards. Because of this you will struggle in the battle. The same thing happened with me. My deck did not have good cards in the low mana category. Because of this when I selected in this battle I was forced to select only one card.

And if I say that these kinds of battles are actually more interesting and especially more attractive then it would not be wrong. The reason is that in a mana battle like this you have to understand all three rule sets properly. If you plan according to them and get a victory then it feels really great.

Before moving towards the battle lineup and learning about the strategy and monster selection it is better to first understand the rule sets. What kind of rule sets were there and according to them how I adapted my strategy.

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Rule Set One: UNPROTECTED

According to this rule set the armor of all units whether they are allied units or enemy units will be reduced to zero. They will also not gain any armor from any Archon or from any ability.

As soon as you look at your cards for monster selection all of their armor remains disabled. The monsters that have armor abilities still show those abilities as enabled but during the battle they do not work.

This means that under the Unprotected rule set the armor of your monsters will become completely zero.

So according to this rule set you have to adapt your strategy. Instead of focusing on armor you should give preference to monsters with high health.

Rule Set Two: HEALED OUT

This is a rule set where all units and Archons will lose the abilities that restore health.

On one side we got the restriction that armor will become zero. On the other side we got the restriction that health will also not be restored.

No healing process will work. Any Archon or ability that heals will be completely disabled. This is a big disadvantage.

This means that according to these rule sets your armor and health will not increase at all.

So according to this rule set what strategy should you adapt?

You should not give preference to healer monsters. Instead you should try to select monsters with abilities that can perform well in the battle and weaken the enemy units lineup.

Rule Set Three: EGGCELERATION

All units whether they belong to enemy units or allied units will get plus one added to their stats at the end of every round.

This is a favorable rule set where plus one stats will be added at the end of every round.

But because this is a low mana battle and we will not get the opportunity to select more than one or two monsters I thought that this rule set would not be used much.

Instead I thought it would be a useless rule set because the decision of this battle would come very quickly as more than one or two monsters cannot be selected.

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I SELECTED ONLY 1 MONSTER

Keeping these rule sets in mind which monsters did I select and what strategy did I adopt?

First I selected a monster with the plus one health ability. Because of this my selected monster would get plus one health at the beginning of the battle.

After that I selected only one monster named Time Bandit. It has a cost of 8 mana and it has 7 health.

This is the reason why keeping these rule sets in mind I selected the high health monsters from my deck.

Because of the Archon plus one health ability another one health would be added to its health. This would make its total health 8.

Monsters like this would be very helpful in this strategy.

Although I had four mana monsters and four and five mana monster cards they did not have good health power. So they became useless for me.

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1 vs 1 Battle With a Shocking Result

When I saw my lineup and the enemy lineup on the battlefield it was quite confusing.

Both of us selected only one monster. But the problem was that the monster selected by the enemy had 2 magic power.

This means that every round it would attack with plus two.

My monster had only 1 magic attack power which was much weaker compared to it.

But in terms of health my monster had much better health.

At one point I thought that maybe this battle would turn into a draw and there would be no win or loss here.

The beginning of the battle was really amazing.

The first attack came from his side and that was the point which makes my unit weaker. Then because of the continuous Eggceleration rule set the stats kept increasing.

But unfortunately the enemy monster had strong magic attack power and it became stronger than my monster.

In this way my monster was eliminated.

Believe me this was a one versus one battle but it was so interesting that I really enjoyed it.

I thought that I must share it in my content. I have also shared the screenshots of this battle with you people. You can see for yourself how the battle happened and how the rule sets played their role.

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Especially the Eggceleration rule set played a big role. Although I thought that this rule set would be useless. Anyway we can learn a lot from these kinds of battles.

In this type of rule set what would your strategy be? Which monsters would you select and give preference to? will be glad to see your answers in the comment section.

I hope you find this post useful and informative.. If you do, please remember to reblog it so that it reaches as many people as possible and that they can benefit the most from it. Also remember to upvote which will help me financially and grow my account.

IMAGE TAKEN FROM SPLINTERLANDS AI

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No Armor + No Healing — This Low-Mana Battle Was Incredible | Ecency