To Live And Let Die

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Hello there! saydie@saydie here, playing Splinterlands everyday!

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Yesterday, I talked about the Splinterlands security breach, which is not a topic that I usually talk about, since I usually am focused on the game side of Splinterlands. But it is a topic that I believe should be talked about, given how serious the situation can be if it is not mitigated early, and it could also be the start of more attacks on the game. That could be very much the case, so the team needs to be more vigilant for potential future attacks. But because of the security breach happening, other gameplay updates and mechanics probably have been overshadowed, but there were a ton of updates that were also made while the devs are resolving the security breach.

One of those was the addition of three new modifiers into the game, one of which is the Live And Let Die Ruleset.

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Live And Let Die

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With the addition of the new modifiers, there are now a total of 87 rulesets in the game, if we also include the modifiers that can only be used on Seasonal events, as well as the rulesets that were sunset due to a variety of reasons. During a match, there could be up to three rulesets that players can encounter, where they usually need to adjust their lineup to these rulesets to increase the chance that they will win the match. What Live and Let Die does is prevent the activation of certain abilities and, to be more precise, it does:

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Live And Let Die is a modifier that disables the activation of Rebirth, Resurgence, Resurrect, and Soul Siphon for the entire battle.


So this ruleset prevents the activation of all resurrect abilities, so once a unit dies, it cannot return to the battle even if it used to have any of these abilities.

That does not mean that you can no longer use the cards with these abilities, but not being able to use resurrect abilities will heavily nerfed those cards whenever Let and Live Die was part of the active ruleset.

It's pretty much similar to the Death Has No Power ruleset, which gives all cards the Final Rest ability and prevents any of the resurrect abilities from activating before Final Rest was heavily nerfed.

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I also have some questions about how it will interact with Heloise the Hollow? As you know, this card has the Soul Siphon ability, but with the new ruleset, the card won't be able to use it.

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It has the Last Word ability, which provides it immunity against Final Rest ability, but not on this new ruleset. Will the team be tweaking Last Word so Heloise the Hollow can still use Soul Siphon, or will they keep it that way? Because if they do, that will nerfed her significantly, because Soul Siphon goes together with her Spite ability, which allows her to have a 100% chance to counterattack when defeated. As I no longer play in the Champion Bracket where most if not all of Heloise card is being played, I do not know how does this new ruleset is affecting their use.

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Closing

And that was it for the new ruleset Live And Let Die. There are some questions that were yet to be answered about how this modifier will interact with certain cards, but I believed that this ruleset should exist, because most of the game's current meta was heavily reliant on resurrect ability, and this will help to slightly shift that to give other strategies an opportunity to shine.

Thank you, and see you on the next post!

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To Live And Let Die | Ecency