Arcane Dampening Has Been Shut Down

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Hello, there! saydie@saydie here, playing Splinterlands everyday!

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After looking into the list of game modifiers that have been removed from the ruleset circulation in battles, I found out that there are at least 10 modifiers that I no longer see not only within my battles, but even in other players' matches. I highly doubt that it was just all coincidence, given that I am looking for the rulesets for quite a few days. And as I said, I find a way to verify whether a modifier is still in use or not by looking at them in Custom Challenges. Because when making a Custom Challenge, you can choose which rulesets will be active in the battle.

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And this time, I tried to search for the Arcane Dampening ruleset and did not find it, which led me to say that it was sunsetted from the current ruleset circulation.

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Arcane Dampening

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Including the recently added game modifier, Splinterlands now has a total of 82 Game Modifiers. This is if we include all the seasonal rulesets as well as all the inactive ones. As you all know, game modifiers are a vital part of the game, as it changes the conditions that could affect the result of every battle. Depending on which rulesets are at play can dramatically influence what cards players will use, as they have to adapt their tactics on the fly so that they can win the battle. So, it is not an exaggeration to say that the Game Modifiers can sometimes pose more of a threat than your opponent.

And along my search for these rulesets, I found out that not a single time did I have a battle where Aracane Damepening ruleset was available, whether it was on Modern, Survival, Brawls, or even on Tournaments.

Aracane Dampening

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All units have the Void ability.

*Void reduces magic attack damage to 50%, rounded up.


As we know about the game, using magic units by default was the best approach to the game. Unlike other attack types, units with magic damage can attack their target in any position and can still continue to attack even when they move to the first position. At the same time, unless a unit has Phase, the target will not be able to evade the attack, and unless they have Void Armor, the magic damage will directly go through the target's health no matter how much armor it has.

Because of that, having the Arcane Dampening ruleset might help to provide more options against magic units because this ruleset gives the Void ability, and by that, the damage that a unit may receive will be halved, so whenever this modifier was active, players might have to think first whether they will use magic units or not. And if you can further reduce the magic damage of the opponent using Silence and use units with Void Armor, you will be able to bring the battle at your advantage.

But there is also an option to use magic units with the Relentless Strike ability that will inflict true damage plus an additional +1 damage to the opponent, just because the opponent gains the Void ability.

So I think that there are a lot of ways to approach the Arcane Dampening ruleset as part of the battle, and that is not adding Phase in the equation that will allow units to evade magic attacks.

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Closing

So yeah, I can now certainly confirm that the Arcane Dampening ruleset can no longer be found in battles. In my opinion, it's quite a decent ruleset, with a lot of different approaches to be made, but for some reason, it was currently not among the modifiers that we can see in our battles.

Thank you, and see you on the next post!

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Splinterlands Free Assets

This were assets that I edited using Adobe Photoshop and more of this assets were available in this post for anyone who likes to use them.

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Arcane Dampening Has Been Shut Down | Ecency