Greetings, Splinterlands warriors!
This time, I want to share my experience with a Battle of the Day featuring a ruleset that gives every monster the Opportunity ability. This means monsters can target enemies with the lowest Health instead of simply attacking the front line. In this situation, protecting fragile monsters and striking faster become important keys to victory.
That’s why I chose a team focused on speed and melee attacks. Unfortunately, I didn’t have enough monsters with both high Health and high Speed. To make up for that weakness, I brought Ujurak Brave with Speed 2 and Gravebrand Warlock with Speed 1. The rest of my lineup consisted of Thornmaw Berserker, Mindless Thrall, Kelan Gaines, and Darkguard Hellion, all with Speed 4 or higher.
I hoped my team’s speed would allow me to eliminate a few enemy monsters before they had a chance to strike back.
However, my opponent had a plan of their own. They fielded New Beluroc Aegis with Taunt, alongside Commander Slade, Mindless Thrall, Captain Fellblade, Conjurer’s Hubris, and Torrent Sniper. Taunt directed my attacks toward New Beluroc Aegis, making my plan to eliminate low-Health monsters much harder than I had expected.
Strong at First, Under Pressure Later
In the first round, my strategy looked promising. My team’s speed helped me take out two enemy monsters early in the battle, although I also lost one of my own.
For a moment, I felt like things were going according to plan. But the situation changed when Gravebrand Warlock was eliminated. The +1 Speed bonus I had been relying on disappeared, and my team’s speed advantage no longer felt as significant as before.
By the third round, the pressure from my opponent was mounting. I had started aggressively, but now I was struggling to maintain momentum. It turned out that losing a single support monster could affect the entire strategy, not just reduce the number of attackers on the field.
The decisive moment came in round six. My opponent’s Commander Slade became a major threat with the combination of Dodge and Enfeeble. My Darkguard Hellion struggled to withstand the pressure. Eventually, one missed attack made all the difference, and I had to accept defeat.
Honestly, the result was pretty disappointing because I had been ahead early in the battle. But matches like this are exactly where I learn that high Speed doesn’t guarantee victory. That advantage can disappear when a support monster falls, while an opponent’s evasion abilities mean our attacks won’t always hit their targets.
And if you want to see the match, you can check this link:
For new players, the lesson is simple: don’t focus only on Speed and damage. Pay attention to Taunt, Dodge, and how resilient your formation is when you lose an important monster.
Speed helps us strike first, but the ability to survive and evade attacks can determine who makes it to the end. ⚔️🛡️
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