Hola hivers! espero se encuentren muy bien 馃憢馃槃
Esta semana tengo el arte listo hoy, porque la verdad es la semana pasada no me dio tiempo de terminarlo, pero ac谩 tenemos al gran Djinn Oshannus en 3D, espero les guste.
Hi hivers! I hope you are very well 馃憢馃槃
This week I have the art ready today, because the truth is last week I didn't have time to finish it, but here we have the great Djinn Oshannus in 3D, I hope you like it.
Algo que debo decir de este arte es que, lo mas dif铆cil de hacer del personaje fue peinarlo jajaja. trabajar el cabello con part铆culas y acomodarlo es algo que se tiene que hacer con mucha calma, al menos eso creo yo 馃槢
Les hablo un poco del proceso. Como de costumbre, hice la base para empezar a esculpir, brazos, cabeza y torso por separado.
Something I must say about this art is that the most difficult thing to do with the character was to comb his hair hahaha. working the hair with particles and accommodating it is something that has to be done very calmly, at least I think so 馃槢
I tell you a little about the process. As usual, I made the base to start the sculpt, arms, head and torso separately.
Comenc茅 a darle forma a la cara, aunque la principio se ve un poco rara, ya luego se ve mejor. La cabeza nunca la termin茅 de pegar del cuerpo ya que el cabello tapa la parte del cuello, y a veces se me va bastante tiempo haciendo cosas que no se notan 馃槅
I started to shape the face, although it looks a bit weird at first, then it looks better. I never finished gluing the head from the body since the hair covers the part of the neck, and sometimes I spend a lot of time doing things that are not noticeable 馃槅
Seguido de esto, le di una forma un poco musculosa al cuerpo y los brazos, para luego unirlos con boolean. Esto se me hizo f谩cil en comparaci贸n a otros personajes.
Following this, I gave the body and arms a slightly muscular shape, and then joined them with boolean. This was easy for me compared to other characters.
Luego de terminar con la escultura, model茅 los brazaletes de forma normal, y despu茅s comenz贸 el trabajo de peluquer铆a 馃槀esto como les mencion茅 antes, me llevo algo de tiempo, pero finalmente logr茅 un resultado que me gust贸.
After finishing with the sculpture, I modeled the bracelets in the normal way, and then the hairdressing work began 馃槀this as I mentioned before, it took me some time, but finally I achieved a result that I liked.
Por ultimo hice el remolino con una curva, utilizando la forma de otra curva editada para su grosor. Luego jugu茅 un poco con los nodos para darle color al personaje, y por ultimo hice una nube y agregue varias luces para dar mas vida a la escena.
Lastly I made the swirl with a curve, using the shape of another edited curve for its thickness. Then I played a bit with the nodes to give color to the character, and finally I made a cloud and added several lights to give more life to the scene.
As铆 termina el proceso de este personaje, espero que les haya gustado. Por ac谩 les dejo otros render y el arte original 鉁岋笍馃槃
This is how the process of this character ends, I hope you liked it. Here I leave you other renders and the original art 鉁岋笍馃槃
original art
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