Let's jump into the think tank guys! This post is all about wanting YOUR suggestions for the game, and let's chat about it. The topic: New Player's Experience.
I feel I can officially say I'm not a new player anymore, and yet there's so much to learn about the game. I will never claim to understand it all, especially the multiple strategies. Even though I may not be new, I can still appreciate that "new player" feeling. Therefore, I would REALLY like to have your imput on what a new player in Splinterlands is experiencing and how it can be improved. Maybe someone from Splinterlands will notice your comments in the "think tank" here, though I cannot guarantee it of course. If I get enough comments, I'll happily make a post from them even, but let me give you an example to get this conversation going...
Please note: This is an ACTUAL example of an experience from a new player account.
Here we go: A new player joins the game and he (yes, let's just use the pronoun "he" this time) gives the game a whirl. He uses a referral code someone shared with him (bats her eye lashes and smiles while saying "Hope it's mine! Gruf, it wasn't. Oh well!") and he buys the spell book. So he's spent $10 to get into crypto, but he actually doesn't have any crypto yet. He does, however, have a MASSIVE amount of playing cards to work with so surely he'll be able to advance to something soon enough that would equate to putting $10 into the game.
He plays. He plays for the whole season. He gets to the end of the season and Bronze III, and here are his rewards:
Now, those credits can be turned into something, right? Well, based upon today's cards, let's see what he can get for those credits:
Hmmmmm... I can't even buy the cheapest card available right now. I'm a credit short. Fifteen days and he hasn't made $0.03 to buy the cheapest card.
Now listen, I am NOT a critical person; I hesitate to even share this story for fear someone will say I'm being critical of the game. I really am not trying to but that new player experience certainly isn't the experience I had when I first joined, and I just wonder if perhaps it's a problem for getting some new players in the game. If this was you today as a new player, would you continue to play Splinterlands? Now, perhaps the daily quests would help a bit. Perhaps more and more playing, and OF COURSE we all know that more BUYING will get us more, but I guess I would like to know from you all if this grind seems reasonable, if you would grind for cards, or am I missing this point? Should I tell people they should probably plan to drop $50? $70? What do you suggest to someone that is going to give them a good return on their investment without them overspending before they are even sure they like the game? I mean of course I KNOW I like the game and want to invest, but I know that, because I was winning some games and some DEC which got me excited to play and made me think WOW! I can take this little bit of stuff and go buy some CARDS! YIPPEEE!! But will these new 2022 players be inclined? What do you think? What are your suggestions?
I heard just a little bit of the Town Hall (formerly AMA) after the fact last week, and I believe I heard Splinterlands is looking to adjust this situation, so REALLY now is the time to speak, and I would LOVE to know people's thoughts on the matter. I think if I was able to tell the Splinterlands team some ideas, I recommend some more incentives. If you are wanting people to fall in love with Splinterlands and the lore and the story etc, maybe offer some credits to those who read and answer a multiple choice or something about the lore. Or maybe you give the first week of quests get double the rewards or something, to incentivize people to get in there and really give this game a try. Why not have a little pop up window that says "if you had this card, you could have won this hand. This card is now selling for - " I'm not sure... I might get annoyed with that, but I probably wouldn't for the first so many hands I played, because wow.... you kind of just dive in and wonder what's happening. And yes, there are practice rounds, but often times people just want to get right to the good stuff!
If we only say the positive things about the game we all love so much, we will not help the game to continue to be the best. I'm so proud of Splinterlands and how much they have grown, and if we believe it can grow even more, then I don't think sharing our thoughts on what might work, like a sort of Splniterlands' Think Tank, could really hurt if we all remember we LOVE the game, we want its success and we are not here to put down any one's ideas. We all want the same thing, right? We want Splinterlands to Win!! YAY!
I hope you'll share your thoughts on what we can do to help the new player experience. Thank you so much for reading and engaging! It truly means so much to me!!
If you enjoyed my post and want to try Splinterlands, please use my referral link: https://splinterlands.com?ref=rosiew
Please remember my post is not meant to be financial advice and is just my opinion.
Follow These Folks:
Splinterlands: https://peakd.com/@splinterlands/
PeakMonsters: https://peakd.com/@peakmonsters/
Monster-Curator: https://peakd.com/@monster-curator/
1Up (#OneUp): https://www.1up.zone/
Here are some great links to join as well!
Splinterlands Discord: https://discord.gg/Tw7KjNsQGs
PeakD Discord (PeakMonsters as well): https://discord.gg/7mQmzZeugE
Monster Market Discord (Monster Curator): https://discord.gg/DR3J9rfRFV
NFT Studios Discord (aka 1UP Discord #OneUp): https://discord.gg/4VYBcNuVQd