饾悈饾悇饾悕饾悓饾悗饾悗饾悜 饾悥饾悗饾悗饾悆 饾悡饾悜饾悗饾悑饾悑 || 饾悞饾悎饾悓饾悘饾悑饾悇 饾悅饾悁饾悜饾悆, 饾悁饾悕饾悕饾悗饾悩饾悎饾悕饾悊 饾悇饾悕饾悇饾悓饾悩
Hello Everyone! Hope you all are doing great and welcome to another #Splinterlands post.
So today I wanted to talk about another card that honestly surprised me a bit.
The card is Fenmoor Wood Troll, a common Earth unit from the Rebellion set.
At first glance, it doesn't really look like one of those flashy cards everybody talks about. But after looking at its abilities and seeing it in action a few times, I started thinking,
"Wait a minute, this thing is actually kinda annoying to play against."
And honestly, annoying cards are usually good cards.
饾悈饾悽饾惈饾惉饾惌 饾悎饾惁饾惄饾惈饾悶饾惉饾惉饾悽饾惃饾惂饾惉
Fenmoor Wood Troll costs 10 mana, which is definitely not cheap.
Its stats at max level are:
3 Ranged Attack
4 Speed
10 Health
5 Armor
Those numbers are pretty decent. The speed especially caught my attention because 4 speed is enough to make enemy attacks miss sometimes.
At first I thought it was just another ranged damage card.
But then I looked at the abilities,
And wow, there is a lot happening here.
饾悁饾悰饾悽饾惀饾悽饾惌饾惒 饾煆: 饾悥饾悽饾惂饾悹饾悰饾惈饾悶饾悮饾悿
Wingbreak: Always targets the first Flying enemy unit regardless of position, abilities, or modifiers. +2 damage if the target has Flying.
This one is interesting.
Fenmoor Wood Troll will always target the first Flying enemy unit and even deals +2 damage if the target has Flying.
So cards relying on Flying for survival might suddenly have a very bad day.
饾悁饾悰饾悽饾惀饾悽饾惌饾惒 饾煇: 饾悂饾惀饾悽饾惂饾悵
Blind: All enemy Melee & Ranged attacks have a 15% higher chance of missing their target.
This ability is one of my favorites.
All enemy melee and ranged units get a higher chance to miss.
Missing attacks can completely change battles.
Sometimes one miss is enough to turn everything around.
饾悁饾悰饾悽饾惀饾悽饾惌饾惒 饾煈: 饾悋饾悶饾悮饾悵饾惏饾悽饾惂饾悵饾惉
Headwinds: -1 ranged power to all enemy units.
Simple but useful.
Enemy ranged units lose one attack power.
Against ranged teams this can make a huge difference.
Small debuffs sometimes have massive impact.
饾悁饾悰饾悽饾惀饾悽饾惌饾惒 饾煉: 饾悁饾悷饾悷饾惀饾悽饾悳饾惌饾悽饾惃饾惂
Affliction: 50% chance to apply Afflicted after a successful attack. Afflicted units cannot be healed.
Healing strategies are everywhere.
And Fenmoor Wood Troll has a 50% chance to stop healing after a successful attack.
That's really annoying for tanks with Heal or cards depending on support healers.
饾悥饾悺饾惒 饾悎 饾悡饾悺饾悽饾惂饾悿 饾悡饾悺饾悽饾惉 饾悅饾悮饾惈饾悵 饾悎饾惉 饾悎饾惂饾惌饾悶饾惈饾悶饾惉饾惌饾悽饾惂饾悹
What I like about Fenmoor Wood Troll is that it doesn't focus on only one thing.
It attacks.
It weakens ranged enemies.
It makes attacks miss.
It punishes Flying units.
And it shuts down healing.
That's a lot of utility packed into one common card.
Honestly, for a common card, that's kinda crazy.
饾悅饾悗饾悕饾悅饾悑饾悢饾悞饾悎饾悗饾悕
I think Fenmoor Wood Troll is one of those cards people might overlook because it's only a common card.
But abilities matter more than rarity sometimes.
And having Wingbreak + Blind + Headwinds + Affliction on one card makes it surprisingly versatile.
It won't carry every battle by itself.
But it can definitely make life miserable for your opponent.
And honestly, cards that make opponents frustrated are usually doing something right.
Anyway thats it for today鈥檚 #splinterlands grind. Please do give your reviews in the comments section below. I would really appreciate it :)
I'll be back with another one soon. So do follow me if you want to stay updated. Till then, Stay Happy and Stay Hydrated.
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