This week's Battle Mage rule set challenge was Lost Magic in which no magical monsters may be used.
Well without magical cards we are left with a choice of ranged, melee and no attack cards...
So this means choosing summoners and monsters which either buff or debuff either ranged or melee.
As with any of these limited choice rulesets we quickly get involved in double think where we try and anticipate what we're going to come up against and defend against it, and then think about countering the counter by not doing the 'obvious thing'.
One thing you can reasonably expect is shields in this ruleset, and repair, so BLAST and PIERCING are good for breaking down those.
In terms of attack I personally just pick either an attacking ranged or melee lineup and go with that!
So we have Yodin for ranged, or Selena of course, I don't like to use debuffing summoners, its too much of a dice roll, and then Tarza ... FIRE seems to be a good rule set here!
Of course LIFE could also work well with its focus on shields and repair - CHANSEUS maybe?!?
An alternative is a defensive strategy, where you play low attack and high heal and shields/ repair and where you let your opponent where himself out with return fire or thorns.
The battle below shows a battle featuring the Water splinter in a comprehensive victory!
Mana and rulesets:
** Summoner - Yodin** - for ranged and blast!
Well I got that right! Just pure blast killing the back row entirely in round one, that's a result!
Of course the retaliate played a role too.
It's interesting to note that my opponent got it wrong in that he was fully expecting me to play with shields, hence his choice of summoner, whereas I didn't bother with shields essentially neutralising that buff!
BLAST AWAY!