The latest Town Hall was packed with exciting updates, progress reports, and sneak peeks at what’s coming next in the Splinterlands universe. Here’s a concise summary of the most important announcements and discussions:
Frontier Mode has quickly become a community favorite.
In just two weeks, the number of players in Frontier surpassed all other modes combined.
Strong engagement, with many old players returning and new players sticking around.
New tools are now in place to track acquisition and retention at every step (signups, campaign progression, battles).
Daily signups: 150–200 consistently, with 20–25% retention—much higher than before.
Frontier and Campaign modes are key drivers for new player experience.
Officially launched to help communities impacted by failed or rug-pulled crypto gaming projects.
Already received positive press and outreach from other gaming projects.
Landing page: splinterlands.com/CGRF.
First supported projects: Tokyo Beast & Walking Dead Empires.
Splinterlands music has passed 32,000+ plays on SoundCloud, now also on Spotify.
New music videos created with AI art tools continue to push creative boundaries.
“Community Creatives” program launched to collaborate with community artists like Gold Matters and Brave Tofu.
Mana caps & rule sets being adjusted for better gameplay variety.
New rule sets are in development.
Weekly Fortune Draws continue, with high-value exclusive foils on the market.
Twitch account integration will now reward viewers with Glint and exclusive cards.
Test runs already successful—full rollout very soon.
Big thanks to community members like Tails for helping drive this initiative.
Small test ad campaigns (FB, X/Twitter) show promising results.
Plans to scale up ad spend soon.
Community funnels are being tracked to measure effectiveness of onboarding campaigns.
Introduction of Alfredo, Creative Coordinator, responsible for shaping visual direction.
Sneak peeks at new card art and expanded lore for bloodlines/races.
All Splinterlands card art remains hand-drawn—emphasizing uniqueness and collectible value.
Players will soon create their own customizable battle mage avatars.
Options include bloodline, outfits, backgrounds, frames, badges, and more.
Avatars will appear in:
Match history
Leaderboards
Pre-battle screens
Unlockables will tie into achievements, Glint shop, SPS/vouchers, and special campaigns.
Complete redesign of guilds, including:
New buildings and contribution systems.
Overhauled guild brawls → fresh, innovative format.
Deeper integration with land mechanics.
Designed to make guilds more diverse, rewarding both free-to-play and heavy investors.
Land cards in development → special utility cards for landowners.
Next step: Land 2.0 whitepaper with upgrades, storage, and utility systems.
A new reward set is coming to the Glint shop, potentially non-soulbound.
Discussions on a mini-set proposal that could directly benefit SPS holders.
Future plans will allow players to burn cards to receive a new resource, which will then be used in Land 2.0 and potentially other systems.
This mechanic is aimed at giving extra utility to older/unused cards and providing new sinks in the economy.
Splinterlands is doubling down on being a community-owned, DAO-driven project.
Community involvement is key—from UX polls to Twitch collabs to creative contributions.
Long-term focus remains clear: bring in new players, keep them engaged, and reward the community.
This Town Hall reinforced that Splinterlands is not just maintaining momentum—it’s expanding in every direction:
Stronger onboarding.
Community-driven initiatives.
Big upcoming features like Avatars, Guild Overhaul, Land 2.0, and Card Burning for Resources.
The future looks brighter than ever, and every SPS holder is part of it.
👉 What upcoming feature are you most excited about—Avatars, Guild Overhaul, Land 2.0, or Card Burning for New Resources?