Let's think of this list as a list of things we'd be excited to see and not as a list of things that should be done, will be done or, are necessary to make the game better.
I'd personally like to see more lore leading up to the debut of the WOO Beta series. By the time Beta is released a lot of things will have changed not only for the players, but also the world of WOO. Explanations would help us with character development and finding our favorites beyond their looks and in ring abilities.
With all the AI that we have I’d like to see the team find someone to work with content creators or just feed an AI a script for us to follow along with that would take us through the course of a full year in WOO similar to a season from WWE’s Backlash to the final major PLE, WWE Wrestlemania. It could be a weekly thing like calls back to the newspaper articles that included the lore and bio's of the wrestlers before the cards and art were fully released.
The story could even be based upon which Beta or Alpha wrestler will end up getting a gimmick change, change from wrestler to manager, or even host a tournament that will allow 1 tag team, female, or male wrestler to become a legend with a new finisher or look at the end of the storyline.
The lores could be as simple as soliloquy from the wrestlers, art used from the regular game play backed by a story line, or a readable story that gets posted on HIVE.
When WOO Beta is released I wouldn't be surprised if we see a great deal of wrestling homages, pop culture references, and Alpha Woo series call backs. The WOO Alpha series is littered with homages and pop culture references and it drew me deeper into the game and allowed me to learn more about the staff without even having a conversation with them. Doing this for other wrestlers so they can reach more audiences will be a great way to grow the community and teach others more about another culture or sub culture.
Overall I'd assume we’d all like to see more creative things while waiting for the game to launch. There’s not much to talk about while accumulating tokens and assets for most of the community that came into the game just to have fun. There has been a lot of background grinding for the community that's in WOO for the crypto and collecting aspects and a few early releases of art work being shown to the creative part of the community.
As we get closer to the release of WOO's Beta series, I'm sure there will be more than enough to do for all the sub communities and not enough $WOO to do it.
None of this is financial advice, just some thoughts I wrote down.
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WOO’S MISSION
Wrestling Organization Online is a captivating play-to-earn business management game that allows players to construct and manage their own traveling wrestling organizations. The game's mechanics revolve around acquiring NFT wrestlers, buying cities, and upgrading facilities and venues. Players must then compete against one another to earn more of the game's token, $WOO.
However, this game isn't just about entertainment; it's also about positively impacting the wrestling industry. Wrestling Organization Online plans to implement NFT versions of independent and retired wrestlers, which will allow players to own a piece of wrestling history. The game's developers are committed to sharing a percentage of the sales with partnered wrestlers, and wrestlers will receive 100% of the market fee for their NFTs.
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1000 $WOO, 1x WOOALPHA, 1x WOO NFT
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