So much sculpting, so little texturing. That's what I've been doing this past few months. The good thing is those were some good practice. The bad thing is most of them ended up in the garbage can. The worse thing is I spent little to no time in other area of 3d modeling workflow such as texturing, let alone learning animation.
Like this deep diver guy right here. I worked on him for weeks only to move to another character until I forgot about this diver dude. He's Johnny Topside, by the way. The player character in BioShock 2. Make no mistake, this is Johnny Topside, not Subject Delta. This fanart is about the character before he's turned into a Big Daddy. I know we never knew what Topside look like canonically, so this design is from my own imagination.
If you think it's unfortunate for Topside to be forgotten, meet this guy:
Before you continue reading, guess what character this is.
"I used to be an adventurer like you, until I went blind all of a sudden."
Skyrim! If you played the game, then you probably guessed right, since it's not yet textured. This is the Whiterun Guard. One of those poor guys that you shouted, stabbed, electrocuted, smashed, and shot just because you were bored. I was having difficulty of making the helmet so I did what every Skyrim player ever do in the game; put a bucket on his head.
And here are the new characters I left those untextured guys for. The one on top is my latest character and is not a fanart. So yeah, she's one of my original characters that is the first to get a physical form, yaaay! The one on the bottom is also my original character named Ico.
These two characters were made without reference images, which was a mistake because it took me longer than I expected to work that way.
Making character is my favourite thing to do in 3d modeling, but I only realize that now since I browse through my files and all I see is character A, B, C, D, Z. So yeah, I realized that I'm more into character creation than some other things like weapons, level, landscape, etc. So maybe I'm a beginner character artist, then? I'm not sure how that will be good or bad for me as an artist.
These are only 4 of some other WIPs that I'm currently working on right now. I'm trying to be quick about it but also not being hasty. I have my share of finishing one render so hastily and then regret the result, a lot. Maybe I'll share the other ones next, but until then, thank you for visiting and I'll see you on the next one!