😊Hey Battle Mages!
I'd like to welcome you to this week's battle mage secrets. How fast the days fly by, I truly hope you are having fun and progressing through the leagues.
This post is my continuous attempt to explain the various rulesets. I have so far shared my approach to thirteen (13) Rulesets, here's the last one on GOING THE DISTANCE📍 and I have come to introduce you to another.
This is one of the oldest rulesets that is pretty much straight forward. But, before I tell you all about it, there's plenty days left, so if you want to know other battle mages secrets and take part by sharing with us yours, simply visit 👉BATTLE MAGE SECRETS Weekly Challenge!.
Splinterlands seeks to sharpen skills by allowing players explore various strategies via rulesets. I have tried to study a few cards especially with the newly introduced rulesets, giving one more reasons to know what cards strongly suits them.
Before the start of any battle, each player is shown what ruleset is allowed in battle and it is extremely beneficial to read and strategize accordingly. The ruleset secret I will be sharing you to in this post is the HEALED OUT
HEALED OUT RULESET implies that all healing abilities (Heal, Tank Heal, and Triage) are removed from Monsters and Summoners.
With this in mind;
Players can skip monsters and summoners having Affliction. Also the Life Leech ability is not impacted by this ruleset.^(a)
I especially enjoy this ruleset and have a perfect battle to demonstrate it's use and a possible lineup that works for high to mid mana battles.
| RULE SET | |
|---|---|
| STANDARD | MODIFICATIONS TO THE RULES AND MECHANICS |
| MANA CAPACITY | 28 |
| AVAILABLE ELEMENT | only Fire🔥, Water🌊, and Earth🍃 elements allowed |
This was a low mana cap battle with the NOXIOUS FUMES and spotlight ruleset of the week HEALED OUT. Meaning all monsters got poisoned at start of each battle round, and also all healing abilities are removed so no monster heals on the battlefield _ BRUTALITY
😱My opponent came at me with Level 1s, but don't underestimate those cards, Grum blade and Forgotten one are dreadful monsters. Splintertools already analyzed battle with a 100% win for me against my enemy 0%. Well, I have lost a battle with 100% chance to level 1s too, so I don't fully rely on the analysis but it works for the most part. I shared this battle from my Alt account this time and will quickly introduce you to my fantastic team of monsters.
I will start by introducing you to MYLOR CROWLING, IMO the baddest Dice Earth Summoner in the whole of Splinterlands.
A great summoner with the supernatural ability to grant the Thorns
Mylor Crowling is Anti-Melee, hence, he is particularly effective when you envisage your enemy to come at you with Melee Attack. But, he is also very useful in a Healed out ruleset situation as you will want to also deplete the health of your opponent as fast as you can without them being able to Heal.
In front comes the warrior UNICORN MUSTANG. It’s attack type is melee, hence, can take a good amount of hits, and I placed him in front solely for this reason, as an attacking unit back with supportive monsters. UNICORN MUSTANG's Void ability recues damage from magic attackers, and should he get hit by a magic attack, his Magic reflect does reduce damage back at the attacker.
I picked UNICORN MUSTANG because of his high HP, Melee damage, Speed and also Void should my enemy come at me with magic attackers.
Next comes the MYCELIC SLIPSPAWN. Her Taunt ability attracts enemy attack, whereas her Forcefield ability will help MYCELIC SLIPSPAWN take only 1 damage attack from enemy monsters with 5+ mana. I have employed her for this reason.
I picked her mainly because she fits perfectly in this ruleset, her Forcefield will definitely aid team to victory, Taunt will direct all attacks to her, giving room for Front team monster to attack.
In third place comes BROWNIE, who moves like the wind and attacks like fire. Thanks to it's Swiftness ability grants extra speed to all team monsters, as well as the Inspire ability which gives an extra melee attack to all melee monsters.
I picked him for the obvious reason of Inspire and Speed, well needed in this battle.
SPIRIT OF THE FOREST is a great warrior with demonstrated prowess. Her Flying ability attacks non-flying enemies fiercely and using her Snipe ability targets ranged, magic and enemies monsters without an attack type who aren't in first line. Her ability works well to Protect ability her team by giving them double armor. She also has the Tank heal ability but this Ruleset forbids it's use in battle.
I picked SPIRIT OF THE FOREST because of her protect abilities which will go on well to protect by adding +1 Maxed armor to all team warriors. She is also an accurate range attacker who never misses her target.
Without further ado, let us now enter the battleground.
SUMMONER-ENEMY TARSA gives all her monsters the ❤️+Health and also Melee.
SUMMONER MYLOR CROWLING gave all team monster the THORN ability as expected.
BROWNIE gives all team monsters the Swiftness and Inspire ability.
SPIRIT OF THE FOREST gives all team monsters the Protect ability.
SPIRIT OF THE FOREST launches the first strike at ENEMY-SCAVO CHEMIST.
Next comes UNICORN MUSTANG who strikes at ENEMY-GRUND FLAMEBLADE.
MYCELIC SLIPSPAWN taunts and gets attacked by ENEMY-XENITH ARCHER, affacting her Shield - 1.
ENEMY-GRUM FIREBLADE attacks UNICORN MUSTANG and gets damage back due to its Thorn ability.
SPIRIT OF THE FOREST attacks and kills ENEMY-XENITH ARCHER.
MYCELIC SLIPSPAWN Strikes and instantly kills ENEMY-GRUM FIREBLADE.
With just ENEMY- FORGOTTEN ONE left standing, UNICORN MUSTANG, SPIRIT OF THE FOREST and MYCELIC SLIPSPAWN take turns to strike and attack, weakening it's health down to 2.
🎉MY MONSTER TEAM let out a roar FLAWLESS VICTORY!!!🎉
You'll need watch battle as It was powerful and fierce attack, the enemy didn't know what hit them.
In battles that use the HEALED OUT
To succeed in the Healed Out ruleset, players should prioritize monsters and summoners that do not rely heavily on healing abilities. This means skipping monsters and summoners that have Affliction, as they become less effective in battles without healing support.
However, it's important to note that the Life Leech ability is not impacted by this ruleset. Life Leech allows monsters to restore their own health by dealing damage to opponents. Players should focus on offensive and high damage output. Building a lineup with monsters that have strong offensive abilities, high damage-dealing potential, and possibly other defensive traits such as shield or armor can be advantageous.
👉From this battle and my observation, these tips played a KEY role;
✅ The THORN
✅ The SWIFTNESS
✅ BROWNIE also offers another awesome ability to help, the INSPIRE
✅ If placed in the front or comes forward to the front, then the PROTECT
👆Having Summoner and Monsters that offer these 4 abilities on deck will make it almost impossible to lose a Healed out Ruleset, take my word for it😉.
That will be all about my battle with HEALED OUT
🍀MAY THE ODDS FOREVER BE IN OUR FAVOUR✊
Worthy Notes:
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😊Until my next battle mage secrets, Hive, Vibe & Be Lucky🍀
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