๐Hola Spell Mages!
I am back again with a trample battle, and here's a warm welcome to my challenge with the theme card of the week called ๐GRUND๐.
โ๏ธโโIs this all youโve got?โ Grund challenged his fallen enemies. "Please tell me this is not your best and you have more to offer.โ"๐
This Excerpt is from the Splinterlands Lore narrative of Grund's character, it sends excitement and chills down my spine just thinking about it. Well this week, we are introduced to this character. Before that, there's still about four more days left, so if you want to take part in the Splinterlands' weekly battle challenge, simply go to ๐SHARE YOUR BATTLE Weekly Challenge! GRUND to read up the rules of challenge and subscribe for future battle announcement.
THEME CARD INFORMATION:๐GRUND๐
EDITION
CHAOS
RARITY
EPIC
ELEMENT
๐ EARTH
LEVEL
5๏ธโฃ
MANA COST
1๏ธโฃ0๏ธโฃ POINT
4 - MELEE POINTS
3 - SPEED POINTS
13 - HEALTH POINTS
TRAMPLE ABILITY
DOUBLE STRIKE ABILITY
The ๐GRUND๐ is a dangerous Melee attack card, and it is part of the Earth Splinter. It costs 10-mana to use in battle , as a result, it will be an excellent card for both mid & high mana ruleset battles.
Let us now delve deep into this monsters to discover what makes him formidable. I am using a level 5 regular foil and he has a 4-Melee, 3-speed, and 13-health.
Okay so apologies for the Grumpy, Dangerous monster bait, but you must admit that upon seeing the card, you'd imagine the worse about this monster ๐GRUND๐ who has spent all his life in the lowlands of Praetoria? This monster is no terrible monster at all, actually he is a people lover๐.
TRAMPLE ABILITY - When in battle, it targets and kills the enemy, then goes on to do perform another attack on next enemy monster.
DOUBLE STRIKE ability- When in battle, he is able to attack twice each round.
๐GRUND๐ is territorial and would give up his life in battle to protect the Land and people he loves.
He learnt and quickly mastered the blade work causing him to become obsessed with the art of armed combat and practicing with any weapon he could get his hands on. He has a huge Health tank, ever hungry for battle. A favourable position for him will be in the front, i.e. all rulesets being equal.
At level 1, He has 3-melee attack at 3-speed, 0-defense, 10-health, and the Double Strike ability. ๐GRUND's๐ physical Melee and Health point makes this card extremely difficult for enemy melee and range monsters to kill even at this level.
level 5 this card gains 4-melee attacks at 3-speed, 0-defense and 12-health, as well as another ability, the Trample ability. This ability is awesome on the battle ground where the ruleset is STAMPEDE, and I always make sure to add a monster with it in lineup.
At Max level 6, however, this card has 4-melee attacks at 3-speed, 0-defense and 13-health, plus gains another power, the Cripple ability. At max level, this card can perform exceptionally well, bloody hell for a stat. ๐GRUND๐ becomes very useful in battle at this level.
RULESET CONDITIONS THAT โ MAYโ AND โ๏ธMAY NOTโ๏ธ FAVOUR THE USE OF ๐GRUND๐ IN BATTLE
โ MELEE MAYHEM: Melee monsters can attack from any positionโ
โ STAMPEDE: The Trample ability can trigger multiple times per attack if the trampled Monster is killed.โ
โ UP CLOSE & PERSONAL: Only melee monsters can be usedโ
โ๏ธNOXIOUS FUMES: All Monsters start the battle poisonedโ๏ธ
โ๏ธEARTHQUAKE: All Monsters take 2 melee damage at the end of each roundโ๏ธ
You'll see from the Regular foil, that this card is super affordable to buy now with least price at 1.425$ and all time high at 3.48$.
While the Gold foil has been in demand from players in higher leagues, with the least price at 11.99$ and all time high at 21.3$.
You can buy or rent this card easily in-game SPLINTERLANDS or PEAKMONSTERS. Buying the gold foil now at this prize will be the wise thing for me to do as I am back in Gold I league now and approaching diamond.
You can thoroughly make good use of ๐GRUND๐ at whatever league you are in right now, only that it's max abilities of Trample & Cripple starts from level 4 & 6 makes it all the more exciting to have on deck. All what's left is to battle your way to Gold & Diamond League to experience her full potential.
โ๏ธ THE BATTLE โ๏ธ
RULE SET
STANDARD
MODIFICATIONS TO THE RULES AND MECHANICS
MANA CAPACITY
58
AVAILABLE ELEMENT
only Earth๐ and Deathโ ๏ธ elements allowed
This was a high mana cap battle with the EARTHQUAKE RULESET. Meaning all monsters took Melee damage at the end of each round of battle.
The great MYLOR CROWLING, a summoner with the supernatural ability to grant the Thorns ability. This ability is so deadly that when monsters with it are attacked by melee attackers, it does damage back to the attacker. The awesome fact about this summoner is that, he gives the thorns ability to all monsters on his team, making them even more fierce.
๐WHY I PICKED MYLOR CROWLING
Summoner Mylor Crowling is Anti-Melee, hence, he is particularly effective when you envisage your enemy to come at you with Melee Attack. ๐GRUND๐ already has two abilities, why not make it totally formidable by having an extra Thorn? it will greatly be of help seeing it's in first position and face to face with a Melee attacker.
This formidable warrior thrives in such battles, having the strength of 100 warriors and his deadly Hammers which he uses to completely trample and destroy his enemies. ๐GRUND๐Trample targets enemy, kills and goes on to do perform another attack on next enemy monster. While his Double strike ability which allows him attack twice each time he strikes.
This cards attack type is Melee, and it is part of the Earth unit. It costs 10-mana to use in battle , as a result, it will be an excellent card for both mid & high mana ruleset battles.
๐WHY I PICKED ๐GRUND๐
It is the spot light card for the week and even though not a perfect fit this an Earthquake ruleset, I am banking on his high health to weather then earthquake and secure the victory. I also envisage my enemies to come at me with alot of Melees, hence this card will suit well to fight and outlast them all in battle.
RUNEMANCER FLORRE is a legendary warrior with a heart of gold. Once almost died saving elves from the hands of wicked forest bandits. she got saved by the Riftwatchers who used their runic healers to revive her back.
This cards attack type is Magic, a Legendary card and it is part of the Earth unit. It also cost absolutely 13-mana to use in battle , as a result, it will be an excellent card for all high mana battles.
๐WHY I PICKED RUNEMANCER FLORRE
I picked RUNEMANCER FLORRE even though she has no abilities of her own, she however has impressive mastery of Magic and accurate range attacks. Her speed and health tank is unmatched. She would also serve as a distraction so ๐GRUND๐ can last longer in battle.
In third position comes the formidable card PELACOR MERCENARY. A true regenerative tank healer and a powerful Melee warrior. His Heal ability allows him to restore or regenerate a portion of his health each round. Whereas he Flying ability to fly over enemies with non-flying ability and fiercely attack them.
This cards attack type is Melee, a Common card and it is part of the Earth unit.
๐WHY I PICKED PELACOR MERCENARY
I picked PELACOR MERCENARY because of his Healing ability which will really prove worthy when peered with ๐GRUND๐ should incase he is killed [hopefully not๐ ].
Next comes MUSHROOM SEER who spreads maddening spores everywhere his goes and very well dreaded in battle. This seer Silences all magic enemies by reducing magic attacks, and finally Poisons them which does automatic damage to the enemies at the start of each round once applied. A 6-star โญ๏ธโญ๏ธโญ๏ธโญ๏ธโญ๏ธโญ๏ธโญ๏ธโญ๏ธ Rare warrior who has demonstrated it's prowess.
This cards attack type is Magic, a Rare card and it is part of the Earth unit.
๐WHY I PICKED MUSHROOM SEER
I picked MUSHROOM SEER because of it's Silence and Poison abilities. It will reduce magic of enemies and destroy their health at start of each round in battle.
ISCREECHING is a brutal savage who only takes what it knows rightfully belongs to it. it uses the Flying ability to fly over enemies with non-flying ability and fiercely attack them and then goes on to Scavenge for itself the health of every fallen monster, an ability it shares with a few powerful monsters.
This cards attack type is Melee, a Common card and it is part of the Earth unit.
๐WHY I PICKED SCREECHING VULTURE
I picked SCREECHING because of Scavenging ability. Placing it in backline will be perfect as it is also an accurate opportunist attacker who never misses it's target.
SPIRIT OF THE FOREST can only be summoned to battle by a skilled summoner like MYLOR CROWLING. A 3-star โญ๏ธโญ๏ธโญ๏ธ warrior who has demonstrated her prowess. Her Flying ability attacks non-flying enemies fiercely and using her Snipe ability targets ranged, magic and enemies monsters without an attack type who aren't in first line. Her ability works well to Protect ability her team by giving them double armor, whereas, her Tank heal ability will help restore the health of front-line team monster each round.
This cards attack type is Ranged, a Legendary card and she is part of the Earth unit.
๐WHY I PICKED SPIRIT OF THE FOREST
I picked SPIRIT OF THE FOREST because of her Tank heal and protect abilities which will go on well to protect and boost back ๐GRUNDS'๐ . Placing her in backline will be perfect as she is also an accurate ranged attacker who never misses her target.
Without further ado, let us now enter the battleground.
โ๏ธBATTLE ROUNDโ๏ธ
The Enemy came at me with the Earth element as well, OBSIDIAN as Summoner. Enemy-PELACOR MERENARY in first position, Enemy-REGAL PERYTON in second position, Enemy-MYCELIC SLIPSPAWN in third position, Enemy-QUEEN MYCELIA in fourth position, Enemy-GOBLIN PYSCHIC in fifth position and finally Enemy-GARGOYA DEVIL in last position.
I honestly gave up when I saw who my opponent's lineup I mean, what in the dreaded monster are those? coming with a gun to knife fight๐ซ
Well I was hoping my analysis wasn't a totally blunder as I felt weak already, so Let's see what happened.
Summoner MYLOR CROWLING gave all team monster the THORN ability as expected.
MUSHROOM SEERSilences all enemy monsters, and ENEMY-GOBLIN PYSCHIC returns the favor.
SPIRIT OF THE FOREST`Protects all my team monsters.
The battle looked fierce & seemed I might be aswell dead before battle even begins
ENEMY-REGAL PERYT launches first deadly spell on ๐GRUND๐ but his damaged health get's restored by SPIRIT OF THE FOREST.
SPIRIT OF THE FOREST , REUNEMANCER FLORRE and SCREENCHING VULTURE focus their attack in the taunt monster ENEMY-MYCELIC SPLISPAWN to eliminate it.
ENEMY-PELACOR MERCENARY attacks the ๐GRUND๐, damaging it's health. All Enemy monsters take a turn at him to kill. ๐GRUND๐ fights back attack from all enemy monsters, holding down the fort.
There's an Earthquake, things are not looking great for Grund as he is down to 1 health point๐ฅ
ENEMY-REGAL PERYTON targets deadly spell and immediately kills the ๐GRUND๐. I mean, theme card is dead, end of battle.
The opponent came out for Blood. The rest of monsters charge forward for battle, not backing down, victory must be secured, GRUND did not die in vain
RUNEMANCER FLORRE fights her best fight, but the enemy assault was too strong and ENEMY-PELACOR MERCENARY killed her.
Immediately SCREECHING VULTURE, swoops in, targets and kills ENEMY-QUEEN MYCELIA and again targets and kills ENEMY-GOBLIN PYCHIC.
Enemy relentless, targets and kills my team monster PELACOR MERCENARY after a tough fight, holding down front line.
SPIRIT OF THE FOREST has had enough of the brutally, swoops in and kills ENEMY-REGAL PERYTON.
Immediately SCREECHING VULTURE, swoops in, targets and kills ENEMY-PELACOR MERCENARY and again targets and kills last standing enemy monster ENEMY-GARGOYA DEVIL.
To be honest I do not think I like this card ๐GRUND๐, or let's say, I wasn't fortunate to be given a ruleset that suits it's abilities like the Trample. The whole 3-4 day of battling, i kept faced with rulesets that was at some point upsetting or didn't just sink it. I still have a lot to learn about properly using this Card and with time, i will get a hang of it. Watching and learning from players who succeeded in keeping this card alive the whole rounds will be great.
๐GRUND๐ sure has Impressive abilities. The decent 10 mana cost, unmatched 4-melee, 12-health and 3-speeds points are it's strongest features. It is very helpful as a front defense in battle with mid to high-mana limits. When placed in front-line and backed by supporting monsters such as in this battle, it is able to cause great damage before even being killed.
To be fair, I am glad to have experienced it's abilities, and would keep making use of in Earth splinter. It has pretty awesome Melee and health, that's already a slam dunk. This only demonstrates that if you play the Earth splinter and at decent mana cap, then this is a card to have on deck.
In summary the battles were exciting to watch and I will keep seeking more ways to buy and max the card.
DID MY STRATEGIES WORK AND WHAT LESSONS DRAWN FROM IT?
Yes, my strategy worked very well. It was a good lineup and strategy for this battleโ๏ธ
๐GRUND๐ Ideally can be placed in first position. True that it's tank is huge enough for resistance, I want this Double strike and possibly trample ability holding off my enemies for a long a possible. If you add monsters with interesting abilities as support, then it will be more difficult to target and kill it.
From this battle and my observations. These abilities will greatly help ๐GRUND๐ and make him undefeatable in battle.
a) The THORN ability which when hit with a melee attack, does back damage to the enemy thereby weakening the enemy and MYLOR CROWLING offers that to all team monsters at only 3 mana.
b) The TANK HEAL ability which restores a portion health of the front-line monster each round. Cards like SPIRIT OF THE FOREST offers that.
C) STAMPEDE RULESET is strongly for ๐GRUND๐.
๐Having Monsters that offer these 2 abilities on deck and with proper ruleset will make it almost impossible to kill ๐GRUND๐ in front-line of battle, ensuring you Victory 65%. ๐GRUND๐ is no doubt a decent card.
๐That will be all about my weekly battle with ๐GRUND๐ as the themed card.