[RetroGaming] Oh no, the Princess Zelda has been Kidnapped Again! 👸😥 | The Legend of Zelda: A Link to the Past (SNES)

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  Hey, what's up, players! Over here I receive you with much appreciation again here on my 3Speak channel in a new episode of this fantastic series of Zelda: A Link to the Past which truly every day I enjoy more in developing it, and today I feel glad because we achieved very important advances in the main story of Link, our hero and protagonist. After facing a strong opposition in the dungeons of Princess Zelda's castle or also known simply as Hyrule's castle, we encounter that we would have that our beloved Princess Zelda was in danger again under the hands of the evil wizard Agahnim who lets us know after we entered the main chamber where our princess lay asleep and under his control, that he would make her disappear right in front of our eyes to then flee from the room and move towards another continuous chamber to which we could only access after solving a small puzzle which was about discovering a curtain that had the secret entrance to the chamber where finally our final duel against Agahnim took place.


🚀 Gameplay HighLights 🔶

  • Dungeons Infested with Enemies. Something that truly turns out striking and more if we take into account the limitations of the console for which this video game was originally developed like the Super Nintendo, is the large amount of enemies or NPCs that we can get to find in these underground levels of Zelda and of which we cannot simply pass since it usually happens that precisely one of them will be the one that will have in its possession the key necessary to be able to open some gate and keep advancing.

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A Lot of Enemies.

  • The Cruel Battle Vs Agahnim. Just after Princess Zelda disappeared at the hands of the evil Agahnim and after an impressive animated display of his power, we have a cruel combat against this evil and very powerful wizard who in first instances turns out invulnerable to our attacks, which is why one of the tips or clue that Sahasrahla gives us in the room prior to the Princess Zelda's chamber comes into play where he tells us that: 'even using our Master Sword we will not manage to harm Agahnim, so we would have to find a way to reflect his attacks'. And this last thing is achieved by swinging our sword right when he launches his spherical energy attack against us to reflect it against him and damage him, just as you can see in the lower image.

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Fighting vs Agahnim.

  • We Arrived at the Dark World. When we defeat (partially) Agahnim, since he just as it mentions to us 'does not accept his total defeat', ends up sending us to the other world known as the Dark World, which we had already known previously thanks to the use of the magic mirror and now from this point we start another great campaign in search of princess Zelda, but not without first solving a large amount of missions that Sahasrahla indicates to us with great detail.

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The Dark World.


  And well friends, up to here today's Zelda Gameplay post, where we achieved a first partial victory over the main antagonist of the game. See you in the next episode and thank you very much for all the support to this my 3Speak channel, friends 🤗♦

--paultactico2.


Some technical details:

1. Video game: Zelda: A Link to the Past (SNES) (USA ROM version)
2. Genre: Action / Adventure + RPG
3. Emulator used: Snes9x (Windows x64)
4. Video capture software: Fraps
5. Edited and rendered: Capcut (Professional Edition x64)
6. Emulator (Snes9x) - Video Setup:

  • Output Method: Opengl;
  • Bilinear Filter: On;
  • Aspect Ratio: 4:3;
  • Vsync: On;
  • Frame Skip: Auto;
  • Filter: hq3x (for HD textures).


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[RetroGaming] Oh no, the Princess Zelda has been Kidnapped Again! ... | Ecency