Splinterlands Battle Mage - Silenced Summoners

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Hello Splinterfans!

This week we have the new Battle Mage Secrets weekly challenge with the ruleset Silenced Summoners.

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The Silenced Summoners ruleset can inintially be a bit of a pain to play as it makes all the summoner abilities useless and therefore you have one less way to buff or debuff your team.

The main strategy that I like to play here is go for the lowest mana possible Summoner in the splinter I like and then look for other monsters that can buff or debuff your team to give you an advantage.

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In today's battle, we also have the Ferocity and Fog of War rulesets that mix things up even more. This means that only magic and ranged attack will be effective, so a buff or debuff of these would be helpful.

Let's check this week's battle.

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My Team

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This is a low mana battle making things tricky.

Summoner/ MonsterReason
Wizard of EastwoodLow mana Earth summoner
Hill GiantLow mana cost, decent health and stun ability
Fungus Fiend0 mana cost cannon fodder
Queen MyceliaHeal and Shield abilities
Djinn BiljkaLow cost, decent magic attack

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My opponents

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Summoner/ Monster
Obsidian
Pelacor Mercenary
Venator Kinjo
Fungus Fiend

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Battle

Watch the Battle direct here

or on Youtube:


ROUND 1 & 2 - Mycelic Morphoid vs - Cruel Sethropod

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With sneak and opportunity melee out of the choices, I have opted for a low mana magic attack. My only fear here is if they have some magic reflection tank and here they didn't do that, but probably should have.

With his 3 healing each turn, Pelacor Mercenary is a formidable foe up against my Hill Giant. He can heal my 3 magic attack each turn easily.



Luckily, Hill Giant has the awesome stun ability which I just need to activate to incapacitate Pelacor Mercenary. It takes until round 2 until Hill Giant manages to stun him.


ROUND 3 & 4

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With Pelacor Mercenary stunned, he doesn't heal and this is enough for him to take enough damage to finish him off in round 3.

In round 4, the Venator Kinjo and Fungus Fiend stand no chance and fall easily.


Summary:

Getting a low cost summoner is important for the Silenced Summoner ruleset and then combined with Fog of War, it is worth to consider debuffing ranged or magic attack.

Without stun, possibily my opponent would have won here.

Usually with Silenced Summoner, your monsters keep their abilities, so you can have a fully fledged game, but lose a buff/debuff. So if you are relying on Obsidian boosting your magic attack for example, it could be much weaker, especically if you are against a team with the silence ability.

Therefore, playing a possible combination of attacks could make sense depending on what the other rulesets are.

How do you play the Silenced Summoner ruleset?

Thanks for reading.

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Credits:

The title image was created in Canva with images from source
Screenshots and characters are taken from Splinterlands.

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Splinterlands Battle Mage - Silenced Summoners | Ecency