A few weeks ago, when my brother came to visit, he brought me two important gifts: his old laptop and a bottle of single malt whisky.
Arguably one of the best combinations ever, but let's not get too distracted.
When I say his old laptop, I mean an old Mac—a 2019 Intel specimen. Yes, from before Apple introduced their own silicon. Despite its age, having it at my disposal means I can finally work on iOS releases without having to bother anyone else.
No more excuses for delayed releases.
Of course, I say that while admitting I've also been procrastinating on setting up the development environment on this old laptop. It's a pain in the butt—I don't care who you are. But today I decided enough was enough and finally got to work.
The first order of business was freeing up some disk space. I still have no idea what my brother has stored under his user account, but I managed to reclaim about 60 GB. That should be enough for now. Enough for Snapie.
After bashing my head against a concrete wall for about two hours, I finally managed to launch Xcode's emulator and run Snapie on it for the very first time.
Considering how many changes I've made since the last successful iOS build, I was convinced I'd run into a wall of compiler errors.
I didn't.
The darn thing just... worked.
My brother was almost as surprised as I was. In fact, he reminded me that my usual YOLO development style—the rapid-fire commits, feature additions, and "we'll fix it later" mentality—would probably get me fired if I worked at a traditional software company.
He's probably right.
Then again, if I ever found myself back in those swamps, I'd probably know better by now.
The important part is that everything is compiling again. Assuming nothing unexpected pops up, my brother should be able to build the app on his machine and submit it to the App Store as soon as tomorrow.
That would finally bring the Android and iOS versions back to the same level.
I'm happy.
What can I say?
-MenO