Hi Guys! It's me again masterzarlyn28 in the hive! I'll be sharing my Splinterlands Cards Card Look Alike Episode with you in today's blog. We are still in the letter D, this time we'll talk about the Dispel Ability. In this ability, I chose a monster with ranged attack both from reward cards.
The Dark Ferrymen of Mortis are well-known throughout the Splinterlands, for they carry on their ferries not only Dark Eternals, but the living as well. Ships are not able to approach the rocky shores of Mortis except at the port of Galzur, so ferries must take all passengers from boat to shore, even those of the living who simply wish to visit Beluroc.
It is also known that the Ferrymen do not answer to the Lord of Darkness, and that they have powerful and strange skills of combat that are put to excellent use when they are summoned to tournament battle.
Pyrewatch devils are drawn to the fire element in all its forms, whether heat, dryness, intense passion, or fire itself. They are fueled by their emotions, which manifest in the most intense way possible. Happiness becomes euphoria. Anger becomes rage. Desire becomes a burning, passionate need.
The more intense their emotion, the brighter their flames shine, shifting from a low-burning red and orange to a bright blue at the height of ardor. The burning heart of the pyrewatch is more than magic; it is simply the natural course of life itself.
When this monster hit an enemy, it clears all positive status effects on that enemy
Positive status includes inspire, weapons training, strengthen, protect, swiftness and bloodlust
(Please comment below other positive status that I have not included here)
REFERENCE:
https://splintercards.com/abilities.php?ab=28
Only two monster cards in the fire element have this ability. One is a mage, and the other is a range monster. Because they only cost 3 to 4 mana, these cards can fight in low to mid-mana battles.
Water Element has three monsters to offer, all of them are mage monsters with 1 to 2 magic damage, health power ranging from 3 to 4, and speed ranging from 2 to 4. Strengthening, resurrecting, inspiring, scavenging, and shattering are all abilities.
Earth represents by 3 powerful magic monster namely Goblin Psychic, Madcap Magus and the powerful Quora Towershead.
Life monster does have 2 monster with different damage type, magic and range respectively. Both of them have the same attack damage (level with dispel ability).
Death Element offers 3 monster cards withe melee, ranged and magic damage. They all have the same health power of 5 (having dispel ability)
Dragon elemnt have the Whelp Herder with a quite good stats at 3 mana and Larissa Kerato with such amazing abilities at level 3.
Dragon also have 2 magic monster both with low mana, and stats but with such a good abilities.
*There are 17 monsters that have dispel ability, most of the cards are magic monster with 2 gladius cards but with no summoners.
ARMORED UP
All Monsters have 2 Armor in addition to their normal Armor stat.
Use magic attacks, but the opponent will do the same, so focus on HP. Is countered by Rust or Wizard of Eastwood's summoner ability.
By using the dispel ability it can remove opponents additonal armor.
HEALED OUT
All healing abilities are removed from Monsters and Summoners.
You can skip monsters and summoners having Affliction. Life Leech is not impacted by this ruleset.
Opponent will not be able to strengthen its team since ther are being denied from healing.
https://splintercards.com/rulesets.php?rs=12
Thank you for stopping by. Hope to see you in my next blog :) Have a nice day!