It is very necessary that in low mana monster cards you must have good health cards in your deck, especially if I talk about its health and attack combination being good. Then this type of monster card is also called a gem which is very best in low mana battles.
Sometimes in low mana battles you get very difficult rulesets because of which you struggle. But if you have good cards like this in low mana monster cards then in this battle you will not struggle. Rather it becomes a win possibility for you.
Today I will discuss the Water Diviner monster card which belongs to the Water element and it is an excellent monster card not only because of its powers but also because it has three very good abilities.
First of all lets talk about the visual appearance of this monster card. It is a boy shaped character playing with electricity and in the background you can see water waves which define its element. And around it, electric rays meaning an electric field can be seen. And that is his main power...
This is its best ability that it wants to hit the enemy hard with its energy and deal good damage.
It is only a 2 mana monster card which is considered an excellent and low mana monster. And the demand for such monster cards is very high. Because you can not only select it in low mana battles but in mid to high mana battles also, it provides you with an excellent opportunity.
Remember that monster cards whose mana starts from zero and goes up to four mana are very good. And especially if I talk about myself such monster cards are very special for me because they provide you with flexibility for selecting monsters in any battle.
The good thing is that it has Armor +1 meaning it will protect against any damage first so that its health gets protection.
Similarly it has 6 Health which is very excellent. According to its mana this health and armor are very good which gives more hope that it will survive until the end of the battle.
And even if you keep some protection or a healer with it, it will definitely survive throughout the battle and continue competing with enemy units.
It also has 4 Speed which will increase its attack speed and at the same time make enemy units miss their attacks.
And above this it has +3 Magic Attack power which also deals heavy damage to the enemy.
Another feature is its Magic power which bypasses armor and only removes direct health. And this is its best feature that even with low mana it can make a good attack.
At maximum level it has three special abilities, including Electrified, Opportunity and Stun.
These are three abilities that make this monster even more dangerous.
But if I talk about the first ability it is a little confusing because it damages its own allied units. We cannot call this its positive ability. This is its major drawback.
Because in low mana monster cards when the powers are good, one ability is necessarily such a disadvantage for its allied units so that the card can be balanced.
In Electrified what happens is that it deals 1 damage to all allied units at the beginning of Round 2 and in the following rounds.
Electrified ability is not active in the first round but as soon as Round 2 starts this ability becomes active and deals 1 damage to all allied units, which is its major drawback.
The second ability is Opportunity where it will target those units that have the least health.
Often, opponents keep the monsters with the least health in the backline position and monsters with the least health are usually used as support.
But when a monster has the Opportunity ability it eliminates those low health monsters so that they cannot support their allied units.
And this is its best and special ability that all monsters with the least health will be targeted first.
And because it has 3 Magic Attack power it will continue eliminating those enemy units one by one in the same round.
The third ability is Stun which is considered a very good and powerful ability.
There is a 50% chance that Stun will be applied after every successful attack.
For example if this monster attacks a unit and that attack is successful, there is a 50% chance that Stun will be applied and that enemy unit will skip its round and will not be able to retaliate again.
The monster that gets stunned cannot attack again for that round only.
These are three abilities that make this monster very dangerous except for the first ability, Electrified which is not advantageous for it and its allied units.
Now lets talk about an important section of this content which is price and renting.
Obviously, monster cards that have a low mana cost and good powers and abilities are necessarily more expensive in terms of price.
But this monster card has the feature that at the starting level you can get it at a cheap price.
At Level 1 it will be available to you for around $1 and as you continue upgrading it this card will cost you around $24.
But if you buy the Black Variant monster card it is more than $100 which depends more on the beauty/appearance of the card.
Similarly if a player still cannot buy this monster card they can also take it on rent. The renting starts from 1 DEC per day and goes up to around 50 DEC which you can easily add to your deck and take full advantage of this monster's abilities and powers.
I hope you guys will like this post and is interesting as well. If you find it informative then dont forget to give me a support. Share you reviews in the comment section below. Thank you all for your time reading the content.
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