There are 23 Chaos Legion rare cards and 8 Chaos Legion reward rare cards. Each element has five rare cards (4 chaos legion, 1 reward), except for the Dragon elemtent which has only two rares, and both are reward cards. There are also four neutral cards.
Several people have asked for Chaos Legion Reward cards to be included in these posts. Therefore, we have done so this time. Most players have access to these cards after playing for a few weeks, and so it makes sense to include them. However, as you will see below, the play rates of these cards in Bronze, and to some extent in Silver, are very much lower than the those of the base cards. In Gold, access to these cards are not problematic for anyone (in fact, they are cheaper to level than most of the other cards), so they are played when they fit in the teams.
We have also included an additional way to judge the strength of each card. This new method compares the win-rate of each element for all matches when a certain card is included, and all matches of that element where is it NOT included. The result is an indication of the strength of each card, but there are factors that must be considered along this data. This will be discussed below.
This time we have limited the dataset to matches collected after the beginning of the general sale. At that point, many people started leveling their cards, and so we expect that the stats shift at that point. Using data only after the general sale began makes the statistics more representative of the state of the game right now. Therefore, the current dataset is slightly smaller than the one we used in the previous post. This post is based on 3.2 million matches in Bronze, 4 million matches in silver and 530.000 matches in gold.
Sorry for the wall-of-text. Lets get into the good stuff:
In Bronze, pure stats and card variety is key to winning. Some reliable abilities are also effective, as you will see. The chart below shows the win rates of each rare card (averaged over the available card levels).
Leveled cards in bronze reflect the decks of players working their way out of bronze in the beginning of each season, or players fighting for the top positions in the league.
In silver league we do not see the same effect of the reward cards, although some of them are still pretty good. The chart below shows the win rates of each rare card (averaged over the available card levels).
Level 4 rares often gain an additional ability, and therefore the cards should shift up and down in the order, while gaining positive win rate increments relative to the average stats. Below are the statistics for level 4 rares in Silver leauge.
The neutral cards are not very good on average here, but these are also pushed towards 50% win rate because they can (more often than non-neutral cards) be present in both a losing team and a winning team in a single match.
This section contains a type of data that we have not presented earlier. Here, we look at the average win rate of each card, compared to the win rates of all teams of the corresponding element WITHOUT that card. This gives supplementary information as to which cards are actually strong, and which cards have skewed win rates due to strong or weak decks.
However, you should be careful when interpreting these data. Some cards have enormous effects because they are played mostly by players with very strong decks. This is not so important for the rare Chaos Legion cards, since most players have access to them, but when considering legendary or epic cards this way, some cards look insanely strong
Also, a card that comes out "neutral" here, might actually be pretty good or pretty bad depending on the base win rate of the decks that play that card.
In the chart below, all bars are upwards-directed, but the coloring indicates wether the effect is positive (blue) or negative (red). So blue bars indicate cards that are better than the average cards in their deck, and red bars indicate cards than are worse than average in their deck.
On the negative side, we find Molten Ash Golem, and Dhampir Stalker. It is not very surprising that the Molten Ash Golem is pretty bad, since it has little synergy with the starting fire summoner abilities. More surprisingly, Diemonshark takes the third lowest position. Diemonshark is definitely a powerful card, but looks like it is often played in the wrong situations in bronze league.
For silver league, the cards shift around somewhat but many similarities with bronze league can be found. Regal Peryton and Venari Wavesmith stand out as the two most important cards. This corresponds well to the discussion above, and our Obsidian guide, where we found that Regal Peryton should be included in most Obsidian teams. Time Mage is still good, and Mycelic Infantry also has great uses.
On the bottom side we find again the Molten Ash Golem, and Diemonshark also remains weaker than average water cards.
In Gold league, most rare cards are worse than average. This is likely because it is often better to use mostly epic or legendary cards in each team at these ratings. A few ones remain effective: Celestial Harpy, Naga Assasin, Venari Wavesmith, Time Mage and Scavo Firebolt. It is also interesting to see that Molten Ash Golem is now among the best cards. Probably, it is played along with Yodin Zaku at these ratings. Yodin great use for the ranged fire cards, in contrast to Tarsa who prefers the melee cards.
On the weak side, we find Portal Spinner as the clearly worst one. Mycelic Slipspawn is also down among the worst ones, which is surprising. Again, this is likely a case of players considering it to be better than it in fact is. It has a huge downside in the very large mana cost, so it looks like it is often better to use mana on other cards than the Slipspawn.
We have analyzed rare card win rates across Bronze, Silver and Gold league. A general observation is that rare cards are effective in general through bronze and silver, but begin to be inefficient in Gold league.
Throughout all leagues, Venari Wavesmith stands out as an extremely good card. Protect is such a great ability, and with the Wavesmith it comes with magic damage and for a reasonable amount of mana.
Two rare cards in the life deck are also great. Celestial Harpy and Time Mage are both effective in most leagues. While they can be played with General Sloan, their fit better in other life styles, especially the fast melee setups with Lorna Shine, Tyrus Paladium (and to a less extent Mother Khala).
Naga Assassin is a very good backline card, which is so cheap (2 mana!), and has 6 speed and Backfire. It can be very annoying for teams that try to go for backline cards first.
Let us know if this guide has helped you, and if you have any other comments or suggestions please let us know
Please also check out our other content:
Beginner Guides
Beginners guide - Choosing the best Chaos summoner for your match
Beginners guide - Kelya Frendul
Beginners guide - Obsidian
Beginners guide - Thaddius Brood
Beginners guide - Tarsa
Beginners guide - General Sloan
Summoner and Card statistics
Chaos Legion EPIC card statistics
Chaos Airdrops 2-6 Match Statitics
Best Legendary Cards of Chaos Legion - Week 1 statistics
Chaos summoners - Week 1 statistics
Rule set strategies
We are also creating guides for specific rules. You can find them here:
Strategycorner with Mammuter #5: How to WIN in Reverse Speed
Strategycorner with Mammuter #4: How to WIN in Melee Mayhem
Strategycorner with Mammuter #3: Noxious Fumes
If you would like to see more of this content, please let me know, like and share the post. Also, if you have not yet started playing Splinterlands, you can join and support me and the same time with the following link
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@mammuter.
Best of luck in Splinterlands!
Kalkulus