We inaugurate a new section called "Learning about", where I will test interesting cards showing their advantages, disadvantages, tips and possible combos that I find.
The card to analyze is [Nemris, the Unstable], a card that can save you from trouble or hurt you.
The ability of the card can be very advantageous and disadvantageous at the same time, it depends on how you use it because when transforming enemy creatures in a random way you can end up complicating the game, let's see it with some examples.
Changing stats
In this game against [Guild Enforcer] he transformed into [Rift Scholar], which is a great advantage going from 3/5+1 to 2/2 in stats, plus the transformation doesn't activate the roar.
Let's compare the best and the worst scenario with the card [Guild Enforcer], in the best one he could transform into [Canopic Hoarder] and in the worst one he could transform into [The Rotted One] or some card that complicates the game, luck will decide it.
Eliminate Buff, Debuff and Effects
The cards when transformed return to the base state of the card, which can be used strategically in different situations when a card has become very powerful like [Empyrean Pacifist] or [Marsh Walker] to give some examples.
Ward protects from transformation
When used on creatures with ward they will not transform but the ward will be eliminated, which can be useful when affecting all enemy creatures.
Same Mana cost
The mechanic is based on the fact that the cards will transform based on the cost of mana, something that you must take into account when used against cards that summon other cards of the same cost or higher, as in this example where the card [Nightleaf Prowler] has a cost of 6 mana each, which impairs the use of the card.
Tips
If you want part #2 of learning about, leave it in the comments, thanks for watching. 馃敟