Italian Milestone Studio has years of experience with the development of racing games. He has been creating or creating games for many licensed series such as WRC and MotoGP. The amount of such games that developers are able to produce is truly respectable, but it is likely that the pace of development has often been reflected in the resulting quality of the games. That is, they were most notoriously or almost certainly included in the average. Anyway, despite this, the creators a few years ago decided to come up with the next Ride brand, with which they once again tried to bring two-wheeled racing games to a wider audience and eventually also to those who simply love motorbikes. Currently, we have the third part of this series, which is trying to build on the last piece - minimally in terms of improving not just such good things.
The whole series has begun its way back to the new generation of consoles, specifically in 2015, meaning Milestone has been able to deliver three Ride games in four years. The whole point of this brand is a more gentle approach to this kind of race, making it more attractive to regular players. But in order not to repeat it, and at the same time to turn away from the topic, the last work of Ride 2 in 2016 has learned some of his predecessors' inadequacies and managed to convince journalists and gave them better ratings on average. The community did not see it so pink, but perhaps that's why developers decided to wait for the release and bring another piece up to two years. So he's officially here, so let's take a closer look and evaluate what the Italians have done for us.
The first time you run it is clear what is the main part of the whole game - single player campaign. In the first few minutes, you choose a machine to start your way with a successful rider. As you already know, you have the first vehicle for free and you can throw yourself into the waters of endless racing for the title of absolute champion. However, if you have such an ambitious plan - to finish all the races and reach the first place - you can also book a minimum week of work at work. Ride 3 contains a really massive single player campaign, where the total number of rides is afraid of what to expect. Competitions are divided into different categories, which are normally divided into different types, for example by type of motorcycle, but also by their performance. This is within a certain range, so there is nothing to prevent you from visiting a merchant and having your new beautician get new parts that will lift him a little bit. Buy new electronics, brakes, wheels, cables, oil, gearbox and individual engine components.
With gradual progress in your campaign, you are starting to become more challenging races, which, of course, are tied to more powerful machines. The difficulty itself, however, is often not embedded in skillful and rapid artificial intelligence, but in your inexperience to control and curb stronger machines. Even though Ride 3 does not really play the simulator, it's definitely not a pure arcade arcade in which you could drop the feel of the gas in the trash bin to the east of the depot. If you're not used to motorbike games, adapting will take you longer, but you'll feel the real power of physics in the early parts of your campaign. With hundreds of horses under your ass, you can not start from a curve to a full one, you can not climb curves to too sharp, wet asphalt will have to interest you, various collisions with artificial intelligence will cost you a place and grass will be your enemy if you want to accelerate. Things that should be the basis nowadays are here at a very solid level, and the authors think of them.
A completely different discussion is the actual behavior of artificial intelligence. AI teammates can be more criticized by gamers if their developers are not clearly aware of their intelligence. In Ride 3, the runners are usually kept in a corner and copied the ideal track. Visible intelligence I noticed especially in moments when they wanted to rival me. If they had enough space, they managed to manage this maneuver without any difficulty when the struggle for a position, for example, in a bend, AI did not have the problem without a grace to knock me off. The collisions I met with the rival riders in much of the conscience, which was not at all pleasant and not only annoyed, but also significantly disrupted my current position. Although I do not like to use this feature, it helped to return time back in a few seconds
The whole campaign is built to get the stars first and at the same time to get financial rewards for you to buy the above mentioned improvements for motorbikes as well as motorbikes as such. There are really a very good number of people in the game - specifically, there are more than 230 pieces here, meaning that most players can find a machine that can make a heartbeat if they have not happened. When it comes to numbers, they look good even when looking at the number of tracks. You can set up on thirty circuits, which are divided into six different categories - urban, road, typical GP circuits and others. The list of tracks is good and varied and it is very difficult to see a stereotype, as this campaign is well used by this wide range of tracks. They will also enjoy driving in the rain or during the night.
However, when your campaign gets tired, you can try other modes. There are two of you talking about multiplayer or daily challenges. As far as multiplayer is concerned, they did not make bigger changes than the predecessor. You can either create your own room or use matchmaking to automatically connect you to the game. Subsequently, there is a simple choice of tracks or category of motorbikes by voting. You can play races with up to twelve players, and for some reason the game tries to cover all available starting positions instead of real players by artificial intelligence. The second mode is Weekly Challenges, but they are very simple and include a competition in which you get bonus bonuses. But as they only change once a week, they lose potential.
In addition to technical improvements to motorcycles, you can also customize their look. For example, the disc type, the color of the handlebar or the type of exhaust can only be changed by the trader, but you can only make real visual changes in the editors. This is nothing special compared to competitive games, but it offers all the tools you need to make adjust your machine to the colors and shades you want. Well, if you do not have talent for similar creations, there is an online catalog of styles created directly by the players.
It's said that everything is good, but that's not the case here. The authors have not been able to learn this time from the often misguided problem of long recording times. The entire game system is absolutely nonsensical in this respect. Initial loading will take you to the basic screen, where you have to wait for a while until you finally get to the menu. Better on this is not the orientation in the menu, as the transition between options is not smooth and after a few hours spent in the game you start thinking seriously where you click.
But when I look at the Ride 3 as a whole, it's a decent racing game that really can be fun for a few dozen hours, thanks to a massive campaign and a great deal of available motorbikes. On the other hand, there are no more significant changes compared to the previous one, so it is questionable whether the purchase is really worth it.