This is an AI-generated guide using Grok initially and then manually read/adapted and curated by me, with some fun parts. If any mistakes are detected, please let me know.
Sloths Mining War is a Hive-blockchain idle game from the SlothBuzz community (IDLE GAME MY *** 🤣)!
Have you seen how IDLE I WAS in the last 72 hours? IDIOT AI, that does not even understand how to translate these things... Either way, check my transactions/broadcasts if you need immutable proof.
Continuing... (hopefully you will see what text is mine, and what is AI generated, which was only done to help create a guide).
You run a hive (unless it meant a real Honey Hive ... LOL), produce honey, climb a weekly leaderboard, and compete for real HIVE prize pools. Players are called beekeepers. Theme is bees + sloths. Play it at miningwar.slothbuzz.com.
The game is still in testing mode as of the date of this post. The team has said a full reset (including sloths) is coming before a proper “live live” launch. Treat current progress as practice, not a long-term investment.
It is an idle incremental + weekly competition:
Login is with a Hive account. You spend HIVE in-game. Honey is the main production currency.
Top bar typically shows:
Main tabs:
Rounds usually last about 7 days. Prize pools grow as HIVE enters the round. There are separate pots such as Standing/League, Boss, and Staking Honey.
Ranked by honey/day, not total honey.
Top 10 split the league pool like this:
| Place | Share |
|---|---|
| 1st | 25% |
| 2nd | 20% |
| 3rd | 15% |
| 4th | 8% |
| 5th | 7% |
| 6th–10th | 5% each |
If you are 11th or lower, you get no league share that week.
Payout happens when the timer hits zero. Your projected HIVE only pays if your rank holds.
That is the whole economy in one sentence: turn honey into rank, turn rank into HIVE.
On Overview you buy levels on bee types. Example types from the live UI:
Important rules from the game text:
Early on, dump honey into the cheapest bee that still moves your honey/day. Later, compare cost per extra honey/day across types before you buy.
These are global, paid-in-HIVE multipliers. One person holds each tier at a time.
UI rules:
Example tiers seen in-game:
Sniping is a timing game. Prices get stupid after a fight, then decay. Don’t snipe in a panic unless the extra honey/day actually moves you into a paid league slot.
Someone can buy the sponsor for the round.
This is a side bet on “how much HIVE will flow into the round,” not on your honey rank. Late-round snipes are expensive. Early-round holds can be better if activity is rising.
Separate mini-economy:
Use this if you have spare honey and are not close to a league cutoff. If you are fighting for top 10, honey is usually better spent on bees.
These exist in the UI / community chat, but full numbers change during tests:
Open Help and Info in the game for the current official wording. Test rounds have already had mechanic mistakes and short extra rounds.
Community size during tests has been small (roughly teens of beekeepers per round), so a modest hive can still place. That will change if the game gets popular.
Honey/day is the only league stat. Extra honey sitting unused does not raise rank.
Buy efficiency, not vanity levels. Flat costs mean dumping 10 cheap levels can beat 1 expensive level.
Boosters multiply your whole hive. Snipe after you already have levels, not before.
Watch the 12-hour decay. Let a bidding war cool off, then buy the floor-ish price. (Don't know where the helll AI is getting this one)
League math first. Moving from 11th to 10th is huge (0% → 5%). Moving from 2nd to 1st is 20% → 25%. Spend HIVE where it changes a bracket. (a bit irrelevant in my view, but OK)
Sponsor ≠ ranking. You can win sponsor fees while sitting outside top 10, or lose HIVE on the slot while leading the board.
Assume a wipe. Anything labelled persistent (sloths) may still be reset. (check Discord or ask anyone playing the game already, as these are likely to know if this is true or not, and when)
Rewards are HIVE, from:
This is a small community game, not a guaranteed income machine. Prize pools during tests have ranged from tens to low hundreds of HIVE depending on the week.
hive-179927) — daily “Round X” updatesGrok: If you want, I can turn this into a one-page “first 30 minutes” checklist or a spend-priority chart (bees vs boosters vs sponsor vs staking) once you say whether you are playing free/cheap or willing to spend HIVE.
There it is, guys... produced initially via Grok to quickly create the bones of this post, and then I had to go ALL over it to read it, agree or not and/or make comments where I hopefully you can figure them out given my "character" fingerprint.
That's it, people... and I hope you enjoy this one. A different but practical way of using AI to help you create content, but still add value because you are not just copy-pasting it, and in this case I basically read the entire thing to make sure at least I am not recommending you to commit suicide! LOL