1) Briar Patch: all monsters have the Thorns ability
2) Armored Up: all Monsters have 2 Armor in addition to their normal Armor stat
My opponent in this match used a strong anti-Magic/Ranged team using the Legendary Life Summoner, Grandmaster Rathe, while bring an Arsenal of strong Magic/Ranged attacking monsters as well. They chose to avoid bringing even 1 Melee monster to the battle, using the non-attacking Pelacor Conjurer for a Tank. Looks like a strong lineup.
I chose to use a slightly different strategy, with a beefy non-attacking Tank in the front followed by another strong secondary tank with the Reach ability allowing it to attack from the second position and also the Reflection Shield ability, negating any Thorns damage. I also chose to bring a few stronger hitters in the back beefing two of them with a Martyr by suicide through the Dragon Melee-Sneak Monster Vruz. When he attacks, he doesn't last long in the Thorns. Looks like a fun match.
| Friendly Summoner | Opposing Summoner |
|---|---|
| Friendly Monsters: | Opposing Monsters: |
| 1st | 1st |
| 2nd | 2nd |
| 3rd | 3rd |
| 4th | 4th |
| 5th | 5th |
| 6th | 6th |
The 1st round is a huge flurry of damage dished out back and forth across both teams. Magic and Ranged damage is often being reflected back, adding to the mass-mayhem.
Our 5th Position (Vruz) was killed by the enemies Amplified (Grandmaster Rathe Summoner) Thorns damage as soon as it landed it's attack, adding the first round of Martyr bonus before immediately being revived (Adelade Brightwing).
2 More Ressurections (one on each team) happened during the 2nd round as the forces continued to collide. The Amplified Thorns along with the Shields could spell trouble for our supped-up Stitch Leech.
Our Tank, Almo Cambio, being supported by our Byzantine Kitty Summoner "Tank-Heal" ability looks to be able to survive the majority if not all of what the enemy's team has to offer in damage. That combo likely won us the game.