Yesterday it was almost like I could see the @drugwars bots being developed in real time. If any account is ever left undefended, 10 bots know about it now. With the financial incentive to game the system and very little strategy involved in combat, this game was made to be Sybil attacked by a few experienced programmers.
The first bot I noticed was @ahnimolsecs. This account was attacking me literally the second my immunity was gone. This bot can steal hundreds of thousands of resources a day just by attacking inactive accounts that have no defense. For a while I was "curation training" and attacking alongside its targets.
It turns out an account can get attacked multiple times in a row before immunity kicks in, so that 30% limit on theft is irrelevant because a bot can attack the account 10 times from ten different accounts and steal 97%.
When it really comes down to it this game was made to be Sybil attacked:
This has been quite the learning experience for me. We are getting first-hand experience of what works and what doesn't. In fact, I've thought of a new blockchain-based tug-of-war battle system due to @drugwars.
When it really comes down to it, @drugwars has been, and continues to be, an interesting little experiment.