In The Map Part IV Nabbi was the beneficiary of an ancestral inheritance - a powerfully magical double-bladed great axe equiping her to battle evil beings including dragons.
What was missing from her ancestor’s letter were the many restrictions placed upon the weapon by its makers, including highly skilled Dwarven and Elven smiths as well as an ancient Gold Dragon.
For their part in the forging and shaping of the weapon, and its powerful magics, each of the smiths involved ensured the weapon would only see its most potent powers appear against the strongest of foes with the weapon becoming a simple club when used against ordinary humanoids and even monsters.
See the table below for specific information.
Inherent evil in target | Example of monster/character | Weapon response | |
| Malevolent (inherently evil) | Green and Red Dragons, Greater (and some Lesser) undead. Adherents of one of the Entities:
| Full Great Axe abilities able to be utilised:
Spells available during combat*;
Spells available when seeking out and combating evil**:
Rituals available on clear nights outdoors:
* Only two spells in this category may be cast in any 24 hour period (midnight-midnight) ** Only two spells in this category may be cast in any 24 hour period (midnight-midnight) | |
|---|---|---|---|
| Evil through choice | Humanoid (mostly Human, Half Orc) Adherent of one of the Entities | Full Great Axe abilities able to be utilised (as above) | |
| Evil as a viable option/Current undertaking is evil | Humanoid (mostly Human, Half Orc), Lesser undead | Partial Great Axe abilities able to be utilised
Spells available when seeking out and combating evil:
| |
Evil through circumstance (including bad decisions made out character) OR Monster tends towards evil but is not necessarily doing evil at the moment | Orcs, Goblins, Hobgoblins, Trolls, Ogres, humanoids | Axe shaft can be wielded as a club (i.e., there is no axe head) with the following abilities able to be utilised
Spells available when seeking out and combating evil:
| |
| Not evil by nature or intent | Monsters (other than those which are inherently evil), humanoids | Axe shaft can be wielded as a club with no magical enhancements. | |
Good by nature, intent or circumstance OR A Dwarf | Usually humanoids (especially Elves), Faerie, Golden Dragons | Axe shaft can be wielded as a club with no magical enhancements but with:
|