So trying to digest all the new content dropped today figured I would start with the new abilities I see. Probably missed a few but eeehhhh.....
Affliction - Stops Healing, only saw it on ranged
Cleanse - Removes all debuffs of tank
Demoralize - Decrease all melee attack of enemy, only saw it on one red tank
Opportunity - Attacks lowest health enemy, could be good to get in between
Repair - Repair armor with most damage, only see it on one white monster
Return Fire - When hit with ranged, attack back, ranged version of retaliate
Shatter - Destroy targets armor, say it on a ranged and some legendary, seems over powered as the ranged monster with this also has affliction
Strengthen - Friendlies get extra health
Triage - heal most damaged friendly in the back row
Might have missed some who knows but let me know your thoughts on the new content and what you like and don't like and what you think we are still missing