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Hey it's a me again @drifter1!
This is the third part of my high-school refresher series on Geometry.
I suggest checking out part1 and part2 before this.
So, without further ado, let's get straight into it!
In order to easily specify where exactly a point or shape resides, we've defined various coordinate systems. Rectangular coordinates, such as the Cartesian Coordinate System, are the simplest format.
Let's first start with a single dimension, a line. Numbers can be written down on a so called Number Line, increasing right-wards and decreasing left-wards. Positive numbers are thus to the right of 0, whilst negative numbers are to the left of 0, as shown below.
The distance from zero is also called an absolute value. For example, 5 and -5 have both an absolute value of 5, or |5| = |-5| = 5, where wrapping in | | denotes the absolute value.
On a plane, we use Cartesian coordinates, which are two numbers. Marking a point on two dimensions can be thought of as telling how far along and how far up it is. The left-to-right (or horizontal) direction is commonly denoted x, whilst the down-to-up (or vertical) direction is commonly denoted y, leading to the x- and y-axis correspondingly. Of course, these two axes are perpendicular to each other. The point where they cross is known as the Origin and denoted O.
To specify where a point resides within this system, we usually write a so called ordered pair. The horizontal distance comes before the vertical distance, the numbers are separated by comma and put within parenthesis.
For example, a point with horizontal distance of 10, and vertical distance of 12, can be written as (10, 12).
Starting off from the origin, it's possible to head in the opposite direction along each axis (x left, y down) yielding negative values. Thus, we can also have points such as (-10, 12) or even (-10, -12).
It's common to split the Cartesian space into four pieces, which are known as Quadrants. They are denoted by latin numbers in counter-clockwise direction, as shown below.
Mathematically, we could increase the dimensions even more using that principle, but it's difficult to perceive shapes which can't be seen by us three-dimensional beings.
Trigonometry is a branch of mathematics which is all about triangles. It helps us find angles and distances, and has lots of applications.
One of the most interesting triangles is the one with a right angle (angle of 90°). The right angle is shown by a little box in the corner. Additionally, for any other angle θ of the triangle, the sides get specific names:
On a right-angled triangle and for any angle θ (but not the right angle), we can define the three main trigonometric fuctions from the side names, as follows:

For the angles of 30°, 45° and 60°, the values can be easily remembered:
In the Four Quadrants, the values of the trigonometric functions have the following sign:
So, there is a pattern: "A-S-T-C", that is easy to remember.
Trigonometric functions are periodic functions, and thus two different angles can return the same sin, cos or tan value. The following simple relations apply:

We also define inverse trigonometric functions, which based on the sin, cos or tan value, return the angle. These are:

Maybe the most important theorem of Trigonometry is Pythagoras' Theorem, which states:
For a right-angled triangle, the square of the long side (hypotenuse) equals the sum of the squares of the other two sides.
or mathematically, if c is the hypotenuse:
There are two types of unknown values:
If the lengths of at least two sides are known, then finding unknown angles is a simple task. If all sides are known, then any trigonometric function can be used. Otherwise, we have to identify the correct trigonometric function to use:
In order to find unknown sides, at least one side and one angle (not including the right angle) has to be known. If two sides are known, then Pythagoras' theorem can be applied directly. If not, then we of course have to choose the correct trigonometric function, so that the known and uknown sides, as well as the known angle are related.
For more information and examples check out part 2 of my trigonometry series.
Solving any general triangle is a little more complicated, but it can easily be separated into the following types of problems:
For more information on the solving part check out part 3 of my trigonometry series. There I also cover the Law of Sines (or Sine Rule), as well as the Law of Cosines (or Cosine Rule), which play an important role in solving them.
Some Trigonometric Equations and Identities are covered in part 4 of my series. These are basically various useful formulas which can be used in order to relate the trigonometric functions in a more complicated fashion. They are mostly used in Mathematical Analysis.
Mathematical equations used in this article, have been generated using quicklatex.
Block diagrams and other visualizations were made using draw.io.
And this is actually it for today's post!
In the next part we will get into Circle Theorems and maybe even start with Solid Geometry...
Also, currently, other ideas for "All About" articles that I have in mind include:
Basically more High-School Math Refreshers!
See ya!

Keep on drifting!