Hello everyone! Welcome to @dreloop07 today we are going to do some strategies in the death deck, but the main one is with two very important skills in this game
@splinterlands, in this case the skills "Taunt" and "triage".
| This publication was also writen in ENGLISH and PORTUGUESE . |
|---|
Hello this post is a onboard introduction project from BR audience, PORTUGUESE VERSION AT THE END.
Of course! This combination is not so new in this game, I think I have already demonstrated something here similar to the earth deck or even used the life deck, but today I decided to bring a new possibility of using this composition of skills. Wow, the last season was incredible, because I reached the diamond III league, but overall I was satisfied.
In order to have a greater variety of cards, I am using my seasonal earnings to earn rare level cards, but over time I intend to vary at least with epic rarity or have some more appealing cards
Since I don't have many SPS in stake, a tool that has helped me a lot managing all of this is "nightshade" because it allows you to know how much you spend on rentals using "DEC" and even if you are getting some return, and even know ways to increase your earnings.
@dreloop07's Splinterlands Stats
馃弳 League: Gold III | 馃挵 Profit: $0.39
馃敆 https://nightshade.gg/player/dreloop07
馃摳
As you can see below, I'm already starting to climb the level again since I'm back to "Gold III". Note that it has a good amount of "SPS" that brings a very cool return within the leagues, in addition to "Gold" or even promotional cards and "Guilds". Basically, the game not only rewards those who play, but also participates in the ecosystem as a whole.
Note that, the matches above were some attempts I made with a death deck, to be using the "Taunt" + "triage" combo, but it is not always possible to use a healing card due to some battle rules.
| Symbol | Battle rule | effect |
|---|---|---|
| healed out | Units and summoners lose all abilities that restore health. |
I believe this is the main obstacle to carrying out this combination. Even rules with selection effects can leave these healing cards out of the game, normally when composing the cards in my deck I try to use a "taunt" in the second position together with the "triage", so that the triage is not exposed to the attack of an opposing tank. In the case of the "Taunt" it is not exposed to all attacks and is healed by a "Triage". like this below:
| 2nd position | 3rd position | Last position |
|---|---|---|
Always keeping the card with the "triage" ability ahead of the one with "taunt" to use its healing powers as much as possible. Another detail is that cards with the "Scattershot" ability are not attracted by the "taunt" a rule like "Aimless", which can make this unfeasible. Faced with so many rules that can still influence the functioning of "Taunt" I started to reconsider my concepts regarding this strategy.
Battle strategy:
Thinking about the possibility of using this strategy, I came across a game that has 25 mana available. This alone makes it challenging, as cards with "taunt" usually consume a lot of mana, but in addition to that, you could only count on three types of deck options: "Fire", "life" and "death".
https://splinterlands.com/battle/sl_5850110cab4d3057b24de61cc5c5ff6f?ref=dreloop07
Another detail is the battle rules, in this case mainly the "Earthquake" that could directly impact the card with "triage" since it has few mana and could not heal itself because the card with "taunt" would receive most of the damage.
| Summoner | Astral Entity light 2 |
|---|---|
| adds 2 more armor, plus the "Dodge" ability and resurrects the first card eliminated from your deck. |
that's why I chose "Astral" as the summonerand 2 to bring some cards back, in addition to making them more evasive and freeing them from some attacks. Another interesting detail was finding good cards with "flying" abilities in this sense. One of them is "Demise", which, in addition to protecting itself from this battle rule, reduces damage from "Snipe", "Opportunity" and "Sneak" in "Taunt".
| 1st position | 2nd position | 3rd position |
|---|---|---|
Here I did something different by placing "Helheim" right in front of "Spirit" because as the game progressed, I was afraid of having the card with "triage" exposed in the first position of my deck, in addition to the possibility of it healing itself. I believe that having two cards with "Flying" may also have helped me gain some advantage in the game, although I ended up with all three cards on the battlefield.
Considerations:
So! That's it, folks. I hope you enjoyed it. Today was another good combination using magic cards in the death deck, with a continuous damage rule in effect. I believe that the secret to maintaining a good win rate is to reinvent yourself with new formation possibilities during the battle rules. Thank you very much! for the appreciation.
PORTUGUESE VERSION
Combina莽茫o de "Triage" com "Taunt" no deck da morte
Ol谩 pessoal! Sejam bem-vindos ao @dreloop07 hoje vamos fazer alguns estrat茅gias no deck da morte, mas principal delas 茅 com duas habilidades muito importante dentro desse game
@splinterlands, no caso as habilidades "Taunt" e "triage".
脡 claro! que essa combina莽茫o n茫o 茅 t茫o nova nesse game, acho que j谩 demostrei algo aqui parecido com deck da terra ou at茅 mesmo utilizado o deck da vida, mas hoje resolvi trazer uma nova possibilidade de estar utilizando essa composi莽茫o de habilidades. Nossa a ultima temporada foi incr铆vel, cause que cheguei na liga diamante III, mais no todo fiquei satisfeito.
Com um proposito de ter uma variedade de cartas maiores, estou utilizando meus ganhos de temporada para estar ganhando cartas de n铆vel raro, mas com tempo pretendo variar pelo menos com raridade 茅pica ou de tem umas cartas mais apel茫o
Como n茫o disponho de muitos SPS em stake uma ferramenta que tem me ajudado bastante a gerenciar tudo isso 茅 a "nightshade" pois dar para saber quanto gasto com alugueis utilizando "DEC" at茅 mesmo se estar dando algum retorno, at茅 mesmo saber formas de estar aumentando meus ganhos.
@dreloop07's Splinterlands Stats
馃弳 League: Gold III | 馃挵 Profit: $0.39
馃敆 https://nightshade.gg/player/dreloop07
馃摳
Como voc锚s podem perceber logo abaixo, j谩 estou come莽ando a escalar o n铆vel novamente j谩 que voltei para "Gold III". Repare que possui uma boa quantidade de "SPS" traz um retorno bem legal dentro das ligas, al茅m de cartas "Golds" ou at茅 mesmo promocionais e "Guilds". Basicamente o game n茫o s贸 recompensa que joga, mas tamb茅m participa do ecossistema como todo.
Repare que entre, as partidas logo acima foram algumas tentativas que fiz com deck da morte, para estar utilizando o combo "Taunt" + "triage", mas nem sempre 茅 poss铆vel utilizar uma carta de cura devidos algumas regras de batalha.
| Simbolo | Regra de batalha | efeito |
|---|---|---|
| healed out | Unidades e invocadores perdem todas as habilidades que restauram a sa煤de. |
Acredito que esse 茅 principal impasse para realiza莽茫o dessa combina莽茫o. At茅 regras com efeito de sele莽茫o pode deixar essa cartas de cura de fora partida, normalmente na composi莽茫o de cartas do meu baralho procuro utilizar uma "taunt" na segunda posi莽茫o junto com a "triage", para que a triage n茫o fique exposta ao ataque de uma tanque advers谩rio. No caso do "Taunt" n茫o fique exposto a todos os ataques e ser curado por um "Triage". dessa forma abaixo:
| 2 posi莽茫o | 3 posi莽茫o | Ultima posi莽茫o |
|---|---|---|
Sempre mantendo, a carta com habilidade "triage" a frente da que tem "taunt" para utiliza o m谩ximo poss铆vel seus poderes de cura. Um outro detalhe s茫o as cartas com habilidade "Scattershot" que n茫o s茫o atraindo pelo "taunt" uma regra como "Aimless", pode tornar isso invi谩vel. Diante de tantas regras que ainda pode influenciar no funcionamento do "Taunt" comecei a rever meus conceitos com rela莽茫o a essa estrat茅gia.
Estrat茅gia de batalha:
Pensando na possibilidade de utilizar essa estrat茅gia, me deparei com uma partida que possui 25 de mana dispon铆veis. S贸 isso ja麓torna algo desafiador pois normalmente as cartas com "taunt" consome muitas manas, mas alem disso s贸 podia contar com tr锚s tipos de op莽茫o de deck: "Fogo", "vida" e "morte".
https://splinterlands.com/battle/sl_5850110cab4d3057b24de61cc5c5ff6f?ref=dreloop07
Um outro detalhe s茫o as regras de batalha, nesse caso principalmente a "Earthquake" que poderia impactar diretamente na carta com "triage" j谩 que possui poucas manas e n茫o podia se curar pois carta com "taunt" receberia a maioria dos danos.
| Invocador | Astral Entity leve 2 |
|---|---|
| adiciona mais 2 de armadura, al茅m da habilidade "Dodge" e ressuscita a primeira carta eliminada do seu baralho. |
por isso, como invocador escolhi o "Astral" leve 2 para trazer alguma carta de volta al茅m de deixa-las mais evasivas e livra de alguns ataques. Outro detalhe interessante foi achar boas cartas com habilidade "flying" nesse sentido. uma delas a "Demise" que al茅m se proteger dessa regra de batalha reduz danos de "Snipe", "oportunnity" e "Sneak" no "taunt".
| 1 posi莽茫o | 2 posi莽茫o | 3 posi莽茫o |
|---|---|---|
Aqui fiz algo diferente colocando o "Helheim" logo a frente da "Spirit" pois com o andar da partida, temia estar com a carta com "triage" exposta na primeira posi莽茫o do meu deck, al茅m da possibilidade dele auto se curar. Acredito que ter duas cartas com "Flying" possa tamb茅m ter ajudado a ganhar alguma dianteira na partida, Embora ter finalizado com as tr锚s cartas no campo de batalha.
Considera莽玫es:
Ent茫o! 脡 isso pessoal espero que voc锚s tenham gostado, hoje foi mais uma boa combina莽茫o utilizando cartas magicas no deck da morte, com estava vigente uma regra de dano continuo. Acredito que o segredo para manter uma boa taxa de vit贸ria 茅 estar se reinventando com novas possibilidades de forma莽玫es durantes as regras de batalha. Muito obrigado! pelas aprecia莽玫es.