Week eight colonye post. blackmail and magic?

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to the how-to-do-darkland-and-tutorial how to jone comment below or go on Discord

a have increased my delegation and whit all of you we are sitting at 962steem power. all players get there post up voted and comments "up vote 0.04-0.07" now even more comments the **

@Blockurator
cyber.explorer@cyber.explorer
creativetruth@creativetruth
ecoinstant@ecoinstant
methus@methus
paradigm42@paradigm42
ronaldoavelino@ronaldoavelino
happyme@happyme
wren1221@wren1221
simplegame@simplegame

all photos from pixabay
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you need to expect miss spelling in the post. its a work in progress on many levels. special this week did not have time to go over it as much.
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The trading outpost.

the goblins has been driven back fore now. we are setting up a guard post up there to be sure.
gunnar is working hard to try and understand what going on whit the cold weather and the dead not staying dead anymore.

the snake clan has been spotted. it look like them are scouting the colonists. we lost most or men at the goblins attack. so this time you are alone (one of you are getting attacked. you can pay extortion money or fight you can invite colonist to help you.)

buying wood, stone and food 1-1

  • selling ale 1-2 food
  • selling hide chest 2 silver
    we are buying +3 wepons for 4 wood or stone
  • +4 for 5 wood or stone

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Rules, updates and Quests

the playable quest. remember to inform on your comment how much damage you are doing, in the last comment of your attack round. so the rest of the colonist now which target to attack on the goblin quest the colonist killed the goblin 3 times over.

All info in the file the playable quest day is Wednesdays so make your turn before Wednesdays.
https://docs.google.com/document/d/1LrwalgeR5XJUQf3eiL1jykHK_kwGR7JClppHYBBzxeI/edit?usp=sharing

Overview over all collonyes getting update every week.
https://docs.google.com/spreadsheets/d/1yVIjhPnBVNHxymHEYQU-8-VolVaiTn8Us9iJWmcHaqU/edit?usp=sharing

The snake clan is going to attack random colonist now and then. The attacks are based on the size of the
colony
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@Blockurator

after successful attacking the goblins. Blockurator is study hes new cross bow. it fees power full, the silver mine was constructed while he was gone. his colony is starting to take from. the outpost gave you two stone clubs and 4 silver as a payment.
but the book the methus and creativetruth fund up there is worryingly.

the snake clan is asking fore protective silver of 5 silver. your colony will be safe. yes or no?

Resources Phase:
SP Delegated: 20SP (two workers)
Wood 5 (+4 worker)(+4 trade)(-30 construction)(-1 fire)
Stone 24 (+7 worker)(+4 trade)(-5 construction)
Food 3 (+3 worker)(-4 consumption three workers)
Silver 11 (+4 quest)

Colony conditions:
Current Modifiers: (specialty farming)
+1 Stone -1 wood -1 food (cold)
+1 stone gunnars pickaxe

Colony defense
Blockurator 5
4 workers 12

weapons/items/armor:
(+4 iron axe)(+5 iron long sword)(+3 cross bow "4 dam")(two +3 stone clubs)
(+2 hide chest)(+1 hide leggings)

Buildings: (+- bonus) on production)
Research bench (need a worker)
silver mine +5 (need a worker -2 food)

Colony Phase:
you can move u four workers around if u want.
to hire one more cost 15 silver
here are your workers from last week.
1 Lumberjack; 1 Forager; 1 Miner; 1 Builder; 0 Scientist; Silver miner 0

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Farm,Lumber,Stone Quarry, Wood wall,Barracks ,Research bench two and balista

research (need a Scientist)
cabin,iron mine,Brewery,Blacksmith,armorer,stone wall

Quest
the outpost and gunnar has some info (easy)
The dark tower (medium)
Enter the spider cave (hard)
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cyber.explorer@cyber.explorer "fyres forest"

is going to the outpost the speak with gunnar. when he is arrives he is meeting paradigm42. gunnar has made a small cabin just out side the wall of the outpost he is wandering around and a around talking to himself...it cant be..no can it..no.but it most be..oo hello. Ecoinstant fund a staff a wile back and a have studding it. its a legend around here of a war long time a go
between and lich and undead sorcerer controlling the dead. and a group of sorcerers. ho over the years build this tower around the world. but they are long gone. it sems something has woke up. but a need more info to understand this go to the tower not far form here and investigating
this is very important.

the snake clan is asking fore protective silver of 5 silver. your colony will be safe. yes or no?

Resources Phase:
SP Delegated: 80SP (four workers)
Wood 30 (+9 worker)(-5 construction)(-1 fire)
Stone 15 (+4 worker)(-20 construction)(+5 trade)
Food 12 (+7 workers)(+2 quest)(-4 trade)(-7 consumption six workers/dog)
Silver 15 (+2 quest)
hide 10 (+2 hunters)
ale 3 (+2 trade)

Colony conditions:
Current Modifiers: (specialty hunting)
+2 wood -2 stone +1 stone (gunnars pickaxe)

Colony defense
cyber.explorer 5
6 workers 18

weapons/items/armor:
(+4 stone spear)(+5 iron sword)(+2 armor hide chest)(+1 armor hide helmet)
(+1 hide leggings)(special item wolf pelt +1 hit)

Buildings: (+- bonus) on production)
Hunter cabin (+3 food +1 hide (need a worker)
Lumber yard +5 wood (need a worker)
Stone Quarry +5 stone (need a worker)

Colony Phase:
u can move your six workers if u want.
to hire one more worker u need 15 silver
here are your workers from last week.
2 Lumberjack; 2 Forager/hunter; 1 Miner; 1 Builder; 0 Scientist;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Wood wall,Barracks, Research bench two,Armorer,
Blacksmith and Brewery

research (need a Scientist)
cabin,silver mine,iron mine,stone wall,wizard tower

Quest
The dark tower (medium)
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creativetruth@creativetruth "Silvery Marsh"

and big Jake went to attack the goblins. it was a success. he and methus whent in to a strange building at the goblin fort. it was left empty a long time.
dust everywhere. creativetruth fund a staff when he picking it up it was like it was draining his life away. he packing the staff in some clothes.
methus allso find a book in the same room. its unnatural heavy. on the way home the captain from tho outpost thinks he remember his father tacking of dark magic. but he always thinking it was a joke. your workers made the lumber yard. the outpost gave you some extra silver to.

Resources Phase:
SP Delegated: 80SP (four workers)
Wood 27 (+5 worker)(-20 construction)(-1 fire)
Stone 10 (+5 worker)(-5 construction)
Food/wheat 5 (+5 worker)(-5 consumption five workers)
Silver 13 (+4 quest)

Colony conditions:
Current Modifiers: (specialty farming)
+1 stone (gunnars pick axe) -1 stone

Colony defense
Creativetruth 5
5 workers 15

weapons/items/armor:
(+4 "Fang")(+4 bow)(+5 long sword)(+2 armor horn helmet)(+1 armor hide leggings)(two +3 stone club)(staff and book unknown)

Buildings:
Research bench (need a worker)
Farm +5 wheat (need a worker)
lumber yard +5 (need a worker)

Colony Phase:
you can move your five workers if u want
U have 10 silver u can hire one worker
here are your workers from last week.
1 Lumberjack; 0 Forager/farmer; 2 Miner; 1 Builder; 1 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Stone Quarry, Wood wall, Barracks, Research bench two,
Blacksmith, iron mine and cabin

research (need a Scientist)
silver mine,Brewery,armorer,stone wall. (staff and book)

Quest
Contact Gunnar the dwarf (easy)
The dark tower (medium)
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@Ecoinstant

went to the goblins attack. came back victorious and much richer then before.
but he notes the staff Creativetruth and methus fund it reminds him of the staff he has but mine is different he. he is wooryd of this. so much we dont now. but he is forgetting this when he fining a gem stone to.

Resources Phase:

SP Delegated: 80SP (four workers)
Wood 21 (+8 workers)(-1 wood fireplace)
Stone 23 (+5 worker)
Food/wheat 4 (+5 worker)(-6 consumption six workers)
Silver 25 (+14 quest)
gem 1 (+1 quest)

Colony conditions:
Current Modifiers: (specialty farming)
-1 stone and wood

Colony defense
Ecoinstant base 5
6 workers 18

weapons/items/armor:
(+4 bow)(+4 stone spear)(+5 long sword)(+2 hide armor)(+1 wood shield)(+2 iron shield)(+1 hit gem necklace)(wizard staff "cant use it")(two +3 stone club)

Buildings:
Lumber yard +5 wood (need a worker)
Farm +5 (wheat/food) (need a worker)
Research bench (need a worker)

Colony Phase:
u can move your six workers if u want
you can hire one worker 15 silver
here are your workers from last week.
2 Lumberjack; 1 Forager/farmer; 2 Miner; 0 Builder; 1 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Stone Quarry,Wood wall, Barracks ,Research bench two, Brewery,Blacksmith
Silver mine and wizard tower

research (need a Scientist)
cabin,iron mine,armorer,stone wall

Quest
Contact Gunnar the dwarf (easy)
The dark tower (medium)
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methus@methus

went to attack the goblin. even if the ods where not it there favor it was a glory's victory. he and creativetruth when in to the creepy hut. when he opening the door he ses a big book in on the table in the middle of the room. he trying to pick it up. it so heavy but he manage to take it whit him. dont relay remember more of it. your Scientist has figure out how to make the silver mine. and your hunter killed his first elk. you think whit a Armorer
you can use the hide.

Resources Phase:

SP Delegated: 10SP (One worker)
Wood 44 (-1 fireplace)
Stone 22 (+5 workers)
Food 3 (+3 worker)(-3 consumption three workers)
Silver 22 (+4 quest)
hide 1 (+1 worker)
Ale 3 (-1 used)

Colony conditions:
Current Modifiers: (specialty hunting)
+2 stone (+1 stone gunnars pick axe) -1 food

Colony defense
Methus 5
3 workers 9

weapons/items/armor:
(+3 bow)(+4 bow)(+4 spike wood club)(+4 heavy stone spear 3 dam)(+4 stone spear)(+2 hide chest)(+1 hide helmet)(+1 hide leggings)(

Buildings:
hunter cabin +3 food +1 hide (need a worker)
Research bench (need a worker)
Colony Phase:
u can move your three workers if u want
you can hire one worker 15 silver.
here are your workers from last week.
0 Lumberjack; 1 Forager/hunter; 1 Miner; 0 Builder;1 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

Lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two,silver mine,Blacksmith and Armorer

research (need a Scientist)
cabin,iron mine,Brewery,stone wall (staff/book)

Quest

The dark tower (medium)
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@Paradigm42

one worker is starting making the hunter cabin. she is going to see gunnar at the outpost. when she is arrives she meet cyber.explorer on the way there, gunnar is wandering around and a around talking to himself...it cant be..no can it..no.but it most be..oho hello. Ecoinstant fund a staff a wile back and a have studding it. its a legend around here of a war long time a go
between and lich and undead sorcerer and the sorceres how build this tower around the world. but this is old history. it sems something has woke up the dead is waking. but a need more info to understand this u most go to a tower not far form here and investigating
this is very important.

special the snake clan is attacking u .
pay 5 silver to make them go away.
or fight (u can ask fore help from colonists)
(its a medum attack.)

Resources Phase:
SP Delegated: 0SP
Wood 18 (-20 construction)(-1 fireplace)
Stone 8 (+7 worker)(-5 construction)
Food 11 (+2 quest)(-2 consumption two worker)
Silver 13 (+2 quest)

'Colony conditions:
Current Modifiers: (specialty hunting)
Resources: +1 stone +1 stone gunnars pickaxe -2 wood

Colony defense
Paradigm42 5
2 worker 6

weapons/items/armor:
(+4 bow)(+5 long sword)(+3 wood spear)(+3 bow)(+4 spiked club)(+2 armor hide chest)(+1 armor hide helmet)(+2 armor studded hide leggings)(+2 hit bear cape "special item")

Buildings:
Research bench (need a worker)
Hunter cabin +3 +1 hide (need a worker)
Colony Phase:
u can move you two workers if u want to
you can hire one more worker 15 silver
here are your workers from last week.
0 Lumberjack;0 Forager; 1 Miner; 1 Builder;0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

lumber yard, Stone Quarry, Wood wall, Barracks,
Research bench two and Cabin

research (need a Scientist)
iron mine,silver mine,Blacksmith,armorer,stone wall,Brewery,

Quest

The dark tower (medium)
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ronaldoavelino@ronaldoavelino

went to help whit removing the goblins. a lot of arrows where shoot and in the end the colonists manage to be victorious. he and happeme and ecoinstant
went for the building whit the silver? he almost gave up fining anything but in the end the fund a chest whit a lot of sliver and one gem stones to.

Resources Phase:
SP Delegated: 0SP
Wood 21 (+7 workers)(-1 fireplace)
Stone 8
Food 10 (-2 consumption one worker)
Silver 19 (+14 quest)
gem 1 (+1 quest)(need a blacksmith to make it in to something)

Colony conditions:
Current Modifiers: (specialty fish)
+1 wood -1 stone +1 stone gunnar pick axe

Colony defense
Ronaldoavelino 5
two workers 6

weapons/items/armor:
(+3 wood spear)(+3 bow)(+4 spike club)(+2 armor hide chest)(+1 hide helmet)
(+1 gem necklace "special items")(two +3 stone clubs)

Buildings:
Bed
Fire -1 wood ever week
Research bench (need a worker)
Colony Phase:
u can move you two workers if u want to
you can hire one more worker 15 silver
here are your workers from last week.
2 Lumberjack; 0 Forager; 0 Miner; 0 Builder; 0 Scientist

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
fisher hut, lumber yard, Stone Quarry, Wood wall, Barracks, Research bench two
Blacksmith and iron mine

research (need a Scientist)
cabin,silver mine,Brewery,armorer,stone wall

Quest
the outpost and gunnar has some info (easy)
The dark tower (medium)
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paragrim.jpg

happyme@happyme

went to jone the attack on the goblins. he went right into the heat of battle
the outpost lost a few good men but colonist mange to take out the fort. when inside happyme, ecoinstant and ronaldoavelino went to building ho had the guard on it. the manage to brake up the door. it was a room full of empty chest and barrel but in one of them was it a pile of silver and some gem stones. its and excellent start fore happymes colony.

Resources Phase:
SP Delegated: 0SP
Wood 14 (-5 construction)
Stone 4 (-3 construction)
Food 3 (-1 consumption one worker)
Silver 16 (+14 quest)
gem 1 (+1 quest)(need a blacksmith to make it in to something)

Colony conditions:
Current Modifiers: Cold/missing bed (-20% production)
+1 stone +1 hunter -1 food +1 stone gunnars pick axe)

Colony defense
happyme@happyme 5
one worker 3

weapons/items/armor:
(+3 stone hammer)(+4 iron spear)(+1 armor hide helmet)(+2 hide chest plate)
(gunnars pick axe)(two +3 stone club)

Buildings: bed

Colony Phase:
u can move you one workers if u want to
u can hire one worker 10 silver
here are your workers from last week.
0 Lumberjack; 0 Forager; 1 Miner; 0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.

hunter cabin 20 wood 5 stone +3 food 1 hide per worker
Fireplace 5 wood (-1 wood a week)
Research bench 10 wood

Quest
the outpost and gunnar has some info (easy)
follow foot steps (medium)
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cyrber.exslore.jpg

simplegame@simplegame

now its a place to call home his worker had and excellent week. and he made the bed.

Resources Phase:
SP Delegated: 0SP
Wood 8 (+6 worker)(-5 construction)(-1 fire)
Stone 2 (-3 construction)
Food 2 (-1 consumption one worker)
Silver 0

Colony conditions:
Current Modifiers:

Colony defense
simplegame@simplegame 5
one worker 3

Buildings:
fireplace -1 wood turn
bed

Colony Phase:
u can move you one workers if u want to
u can hire one worker 10 silver
here are your workers from last week.
1 Lumberjack;0 Forager;0 Miner;0 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Research bench 10 wood

Quest
the outpost and gunnar has some info (easy)
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)
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blockurator.jpg

wren1221@wren1221

build the fireplace now the camp is in good shape but she didn't give the worker and job this week so he just pick up some stones and a bit of wood to make it cleaner.

Resources Phase:
SP Delegated: 0SP
Wood 0 (+1 worker)(-5 construction)(-1 fire)
Stone 9 (+1 worker)
Food 1 (-1 consumption one worker)
Silver 0

Colony conditions:
Current Modifiers:

Colony defense
wren1221@wren1221 5
one worker 3

Buildings: bed
fireplace (-1 wood a week)
Colony Phase:
u can move you one workers if u want to
u can hire one worker 10 silver

0 Lumberjack;0 Forager;0 Miner;1 Builder;

Available Buildings see colony file on more info
u can build building if u have the materials and a workers/player to do it.
Research bench 10 wood

Quest
the outpost and gunnar has some info (easy)
Discovered the immediate area (easy)
Contact Gunnar the dwarf (easy)

Week eight colonye post. blackmail and magic? | Ecency