It's time for a Ruleset that always makes you cringe just a little bit. You know it's going to be a quick battle and a fist-clenching, lip-biting thrill ride. Every shot counts, and a single miss can make the difference between victory and bitter loss...
I'll start with the most important thing to remember in the Unprotected Ruleset (which is also the most obvious because it's in the name): There is no Armor. That means a few important things by extension, and I'll go into them each in greater detail below.
When a card is heavily armored, the Armor itself is usually that monster's strongest trait, so if you try to use those monsters in an Unprotected battle you can forget about winning. I'm talking about the Elven Defender, Frozen Soldier, Shieldbearer... You know, monsters who make their shield their entire identity. They're utterly useless in the Unprotected Ruleset.
You can forget about the Defender of Truth; the Protect ability is eliminated in the Unprotected Ruleset. The same is true with any ability or buff that involves Armor. Tyrus Paladium's valuable Armor buff doesn't play, nor does the Armorsmith's Repair ability. In Unprotected, the Armorsmith is simply a halfway decent low Mana Melee attacker with a really big hammer.
Since you can't count on Protect and Repair, focus on Health buffs and Healing as much as possible. If your initial tank can heal itself, all the better, but you should also include a monster with Tank Heal or a monster with Triage Heal (or both). This is the best way to make sure in an Unprotected battle that your tank stays alive past the first round onslaught.
...And Magic attacks are overrated. Basically, the thing that makes Magic attacks special is the fact that they bypass Armor. When there is no Armor to bypass, all attacks are created equal. Speaking generally, Melee attackers hit with more power than Magic attackers, so in the Unprotected Ruleset, you'll always be better off with Melee attackers that cause more damage with each hit. Plus, Melee attacks are much easier to buff through the Inspire ability (which is fairly common) or the Summoner's native ability.
I would recommend using only a single Magic attacker in the Unprotected Ruleset. It should be placed in either the second or third position and serve the purpose of not allowing your back Range attackers to ever be exposed and powerless in the front. Pack your team full of Health, Melee, Sneak and Opportunity and you can't go wrong.
In this Ruleset more than many others, using Silence (Magic debuff) and Demoralize (Melee debuff) offer you a chance to get another critical attack in for each of your warriors before they fall. If these debuffs are used wisely and plentifully, you will almost certainly outlast your opponent. My favorite (especially since Unprotected battles are heavy on Melee attackers) is double Demoralize, a difficult one to pull off. I also like to use 1 instance of Silence, 1 of Demoralize, and the Halfling Alchemist, who will further tear down the attack power of my opponents.
With the Blind ability, you can drastically reduce the hit percentage for the enemy team's Melee and Range attackers. Since they will be focusing on Melee and Range, the Blind ability is double effective in this Ruleset. Another that comes to mind is Divine Shield, which basically gives a single monster a free hit. If you can make sure that the negated hit would have been a strong one, the Divine Shield will prove highly advantageous. The third I'd like to mention that you may not have considered is Trample. If you are able to kill 2 enemy monsters with one powerful attack from a trampler, there is little chance that they will recover.
These are some cards that I usually reach for first in the Unprotected Ruleset. It doesn't mean that they're the greatest or the best. In fact, there is such extraordinary balance in Splinterlands that there are a multitude of correct answers for any problem. Plus I'm not going to go on forever revealing all of my secrets. If you have cards you like to play Unprotected that I didn't mention, let me know in the comments. Everyone would appreciate your input!
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