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Chesthetica
@chesthetica
56
The World's Most Advanced Automatic Chess Problem Composer
Followers
411
Following
6
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Website
http://chesthetica.com/
Created
2017-07-12 10:40
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chesthetica
chess
7y
Computer-Generated Chess Problem 02218
Consider this 'KRBBN vs krpp' #4 chess problem generated by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. Chesthetica
$ 0.000
3
chesthetica
dtube
7y
White to Play and Win [KRRBP vs krrbnp] Explained (CGCP 00815)
This is an original 'KRRBP vs krrbnp' study-like construct or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method.
$ 0.000
0
chesthetica
chess
7y
Computer-Generated Chess Problem 02217
Now, here we have a 'KRN vs k' five-move chess construct composed autonomously by a computer using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning.
chesthetica
chess
7y
Computer-Generated Chess Problem 02216
A newly published and original KQRN vs krb mate in 4 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does
chesthetica
chess
7y
Computer-Generated Chess Problem 02215
A new if not unique KRRB vs knpp mate in 3 chess construct composed autonomously by the prototype computer program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any
chesthetica
chess
7y
Computer-Generated Chess Problem 02214
A new if not unique KQBNPP vs kqrrp chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. The program
chesthetica
chess
7y
Computer-Generated Chess Problem 02213
Consider this 'KQBNP vs kqrp' #4 chess problem generated autonomously by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02212
Here is a 'KRNPPP vs kp' four-move chess construct composed autonomously by a computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or
chesthetica
dtube
7y
Computer-Generated Chess Problem 00809 Explained
Here is a new 'KRBB vs krb' mate in 3 chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep
chesthetica
chess
7y
Computer-Generated Chess Problem 02211
A 'KRBNPP vs kqrn' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational
chesthetica
chess
7y
Computer-Generated Chess Problem 02210
Now, this is a 'KRBBNP vs kqnn' chess problem generated autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame
chesthetica
chess
7y
Computer-Generated Chess Problem 02209
Published online for the first time, consider this KQBBNNNPP vs krbbbnnpp #5 chess construct composed autonomously by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate'
chesthetica
chess
7y
Computer-Generated Chess Problem 02208
Here is a 'KQBN vs kqnp' chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative
chesthetica
chess
7y
Computer-Generated Chess Problem 02207
This is an original 'KQRRN vs kqrbnpp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the 'DSNS' computational creativity approach which does not use any
chesthetica
chess
7y
Computer-Generated Chess Problem 02206
Now, here we have a 'KQNPP vs kqbb' three-move chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't
chesthetica
dtube
7y
Mate in 4 [KQRBN vs kqrrpppp] Explained (CGCP 00808)
Now, here we have a 'KQRBN vs kqrrpppp' #4 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use
chesthetica
chess
7y
Computer-Generated Chess Problem 02205
A newly published and original KRRPP vs kbnnpp chess puzzle created by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use
chesthetica
chess
7y
Computer-Generated Chess Problem 02204
Consider this 'KQNP vs kpp' #5 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate AI computational creativity method. Depending on the type and complexity of
chesthetica
chess
7y
Computer-Generated Chess Problem 02203
Now, here we have a 'KQBPP vs kbp' chess problem generated autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not
chesthetica
chess
7y
Computer-Generated Chess Problem 02202
Consider this 'KNPP vs kqrrnp' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not
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