White to Play and Win [KRRBP vs krrbnp] Explained (CGCP 00815)

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This is an original 'KRRBP vs krrbnp' study-like construct or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer).

2r5/R3pB2/3k4/n7/4K3/2r5/3P2R1/b7 w - - 0 1

Software: Analyze This (Pro)


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