Computer-Generated Chess Problem 00809 Explained

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Here is a new 'KRBB vs krb' mate in 3 chess problem generated autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. After years of development, Chesthetica is able to use the technology to express original creative thought in this domain. Note that it also never had millions of IBM or Google dollars behind it.

2k5/1b2K3/3R4/3r4/5B2/1B6/8/8 w - - 0 1

Software: Analyze This (Pro)


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Computer-Generated Chess Problem 00809 Explained | Ecency