Now, here we have a 'KQRBN vs kqrrpppp' #4 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.
8/3Kp3/r2Qp3/1B3k1q/6p1/6p1/2r1R3/4N3 w - - 0 1
Software: Analyze This (Pro)
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