Splinterlands: Weekly Battle mage secrets submission with the Theme Armored up
Hello splinterlands gaming fans!
This is my weekly battle mage secrets submission with the Theme ARMORED UP
The role of Magic Monsters increases suddenly in this battle rule set but there is also the possibility to use silence ability Monsters and summoners in this battle ruleset. Yes there is another option to use Piercing ability Monsters and summoners in this battle ruleset too. It was an expected battle squad from both teams. Most of the occasion I prefer Conqueror the Jacek but was Lo Mana gameplay so I decided to use Thaddius Brood as my summoner. I think I am a little fortunate that I joined Splinterlands a little earlier so there is no shortage of topics and challenges for vlogging and blogging. Likewise till now splinterlands proved the best play2earn gaming platform..
BATTLE THEME ARMORED UP
MY SUMMONER THADDIUS BROOD
TEAM COMBINATION AND CARD SELECTION
I was thinking that armored up ability is going to secure my team with Melee Monsters and range Monsters. That's why I decided to weaken their magic attack by using the silence ability Monster and Phantom Soldier. It was Melee Mythem and Aimless ruleset too, yet I decided to use Magic and Range monsters. My team combination was two magic monsters Undead Priest and Phantom Soldier, two Range attack monsters Undead Archer and Weirding Warrior. One Melee monster Haunted spirit and single monster Lord Arianthus without attack. I wanted to Thorn Melee attack of opponent team that's why I chosen Lord Arianthus at first position.
● Lord Arianthus
●Haunted spirit
●Phantom Soldier
●Weirding Warrior
●Undead Archer
●Undead Priest
There is no logic to use Undead Priest at the last position. Just I wanted to support my team with Weaken. Low health of opponents team could get quick damage with magic reflect.
LORD ARIANTHUS
HAUNTED SPIRIT
PHANTOM SOLDIER
WEIRDING WARRIOR
UNDEAD ARCHER
UNDEAD PRIEST
HERE IS THE VIDEO LINK OF THE BATTLE..
ROUNDWISE BATTLE DESCRIPTION
Round-1
Because there was a special rule in this battle named Melee Mayhem. In which the attacking cards can attack from any position. And because of the Amplify ability of my Weirding Warrior, all the cards have the Amplify ability. And at the beginning of the battle, the cards of both the teams are looking quite strong. However, in the first round, the battle starts with the opponent team's 3rd position card Venery BONESmith. By doing 1 magic attack on my second position card haunted spirit.
However, in return he received two damage due to Haunted Spirit's Magic Reflect ability. After this, Pelacor Deciver made four melee attacks on Lord Arianthus but because the Lord has Shield and Thorns ability, he got only two damage and due to Thorns+Amplify, Pelacor got 3 damage. After this, my Phantom Soldier eliminated the opponent's Ravenhood Warden with two magic attacks. After this, opponent's Weirding Warrior made two Range Attacks on my last position card Undead Priest. Then my Weirding Warrior made two range attacks on the opponent's Crypt Beetle, although he had a shield ability so he only took one damage. After this my Undead Archer missed his attack. Then the opponent's Cursed Wendeku made three Melee attacks on my Lord Arianthus, although it took only 2 damage and in return, due to the thorns ability, cursed windeku also took 3 damage. After this, I made a magic attack on my Undead Priest opponent's Venari Bonesmith and eliminated him. After this, my Haunted spirit opponent's cursed windeku attacked three times, although it took three damage in return because cursed windeku had Thorns ability. And finally Crypt Beetle made two Melee attacks on Nail Lord although it took only one damage.
ROUND-2
Poison was applied to my Haunted Spirit at the beginning of the second battle because the opposing team's Venari Bonesmith attacked it in the first round. Once again in the second round of battle, the attack was started by the opponent's second position card Pelacor Deciever by making 3 melee attacks on Lord Arianthus, although he also received 3 damage because Arianthus has Thorns and Amplify as I mentioned earlier. Have ability. Next my Phantom Soldier cast two magic tracks on Cursed windeku. After this, Weirding Warrior made two range attacks on my card and in return my Weirding Warrior made two range attacks on the opposing team's Crypt Beetle and eliminated it. Then my Undead Archer made two ranged attacks on the opposing team's weirding warrior. After this, opponent Cursed Wendeku eliminated my Lord Arianthus with 3 ml attack, however in return he himself got 3 damage due to Thorns and Amplify ability. This time my Haunted spirit made 3 Melee attacks on Cursed Windeku and itself took 3 damage. And finally my Undead spirit eliminated Cursed windeku with 1 magic attack.
ROUND- 3
In the third round, the attack was once again started by the second position card of his team, Pelacor Deceiver . It eliminated my Haunted Spirit with a 3 ml attack. Then my Phantom Soldier add 2 magic attacks on Pelacor Deceiver. After this, my Weirding Warrior eliminated the opponent's weirding warrior by performing two range attacks. Because Pelacor deceiver has a backfire ability, due to which if the attack made on it misses, it gives damage in return. As it happened this time, my undead archer missed his attack on Pelacor and got two damage in return. And the final attack of this round was that Undead Priest performed a magic attack on Pelacor, the only remaining card of the opposing team.
ROUND- 4
And in this last round, Pelacor Decevier started the attack by doing 3 mele attacks on my Phantom Soldier. Then my Phantom Soldier attacked the opposing team's Pelacor Decevier with two magic attacks. And my Weirding warrior's attack once again missed due to which he got two damages and got eliminated. The next two final attacks, my Undead Archer and Undead Priest performed 2 Range and 1 Magic attacks respectively on Pelacor, the only remaining card of the opposition team, eliminating it.
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It is taken just for post purpose..
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