Battle Mages Secret: Broken Arrows flying through

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BATTLE MAGE SECRETS BROKEN ARROWS

This week, I'm sharing my game in Broken Arrows ruleset using Quix the Dragon.

BROKEN ARROWS weekly challenge

You can check out this BATTLE MAGE SECRETS Weekly Challenge link if you also want to participate.


Ruleset:
Little League
Broken Arrows
Aim True

Mana Cap: 31
Elements: Earth, Life, Death, Dragon

Game Modifications

This is a Little League ruleset game so Only Monsters & Summoners that cost 4 Mana or less may be used in battles.
Monsters and summoners of 4 Mana or less will be the only ones available in this ruleset. Try increasing your defense by using summoners that give +1 armor or +1 health.

Little League

This is a Broken Arrows ruleset game so Ranged attack Monsters may not be used in battles.
A high HP first monster with Void ability will deal with both melee and magic. Give your tank a back up with a tank heal support. Using Thorns or Magic Reflect is also very useful in this rule set.

Broken Arrows

This is a Aim True ruleset game so Melee and Ranged attacks always hit their target.
Blind, flying, dodge are useless. This Ruleset doesn't give Ranged monsters the ability to attack from the first position. Choose higher speed or higher health combined with high damage output. Return Fire ability is great in this ruleset.

Aim True


Let the battle begin!

You may also watch battle here.


Summoner: Quix the Devious

Abilities:
All enemy monsters lose -1 range
All enemy monsters lose -1 speed

Quix the Devious


Pos 1 Monster: Xenith Monk

Abilities:
Heal - Restores a portion of the Monster's health each round
Restores 1/3 of the max health, rounded down.
Void - Reduced damage from Magic attacks
Attack damage gets halved (rounded up), except attack 1 which deals 0 damage
Magic Reflect - When hit with Magic damage, does reduced Magic damage back to the attacker
Deals damage equivalent to the attacker's damage divided by 2, rounded up. The damage is reflected even if the attacker does not hit

Xenith Monk


Pos 2 Monster: Twilight Basilisk

Abilities:
Reach - It may attack from the second position on the team.
Stun - When a Monster with Stun hits a target, it has a chance to stun the target causing it to skip its next turn.
50% chance of activation

Twilight Basilisk


Pos 3 Monster: Queen Mycelia

Abilities:
Protect - All friendly Monsters gain +2 Armor
Amplify - Increases Magic Reflect, Return Fire, and Thorns damage to all enemy monsters by 1
Triage - Heals the friendly back-line Monster that has taken the most damage
Heal is max health divided by 3, rounded down. Minimum is 2.
Rust - Reduces the Armor of all enemy Monsters

Queen Mycelia


Pos 4 Monster: Dhampir Infiltrator

Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Double Strike - It attacks twice each round.
Cripple - Each time an enemy is hit by a Monster with Cripple it loses one max health
Affliction - When a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed.
50% chance of applying Affliction on the target

Dhampir Infiltrator


Pos 5 Monster: Uraeus

Abilities:
Sneak - Targets the last Monster on the enemy Team instead of the first Monster
Poison - Attacks have a chance to apply poison, which does automatic damage to the target at the beginning of each round after the poison is applied.
The Poison ability is triggered 50% of the time. Poison does damage at the end of the turn and is not affected by shield or void.

Uraeus


Pos 6 Monster: Venari Scout

Abilities:
Opportunity - It may attack from any position and will target the enemy Monster with the lowest health.
Dodge - Has an increased chance of evading Melee or Ranged attacks.
+25% Dodge vs melee/ranged

Venari Scout


Now that Rebellion edition is here, do you think there's a stronger line up in this Game Modification? Comment down below.

You may also watch battle here.


Hope you learned something from my game and how I came up with this lineup.
What would you have done differently given the same ruleset, mana cap and active elements? Let us know by dropping a comment.


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Battle Mages Secret: Broken Arrows flying through | Ecency