All units gain the Knock Out ability. That double the damage when you hit a stunned unit.
My Battle:
Battle Link: Click Here to see the Battle
Others Rulesets:
Keep your distance: No melee allowed.
Close Range: All Range units have the Close Range ability.
About the Battle:
Since there was not earth element availed and there was the close range rule, I decided to go full archer and pick 2 with stuns, not sure why but my opponent was expecting magic and didn“t use stun so that match was pretty one sided in my favor.
My Team:
Summoner General Sloan Level 6
Pelacor Conjurer Level 8
Excellent cheap tank, perfect for Keep your Distance Ruleset and low mana matches.
Level 6 Xenith Archer
Level 4 Rune Slinger
An Archer with Stun ability to help with the ruleset.
Level 4 ThunderBird
Second unit with Stun in case the first one fail.
Level 8 Supply Runner
Level 6 Pelacor Arbalest
In last position, the higher damage dealer of my team, dealing a total of 6 damage per turn and on this match up to 12 if the target was stunned.
Round 2
For Round 2 Battle was almost over, since my opponent was expecting Magic but I went full Archers.
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